"The world of Melida/Dann used to be engulfed in a civil war for centuries until a combination of efforts through the Galactic Senate of the Old Republic, an idealist group called the Young and Obi-Wan Kenobi worked to finally end the civil war and allow the Melida and Daan factions settle their differences.
"This world, despite being at peace for decades now, still maintains their large scale weapons manufacture, except instead of turning the guns on each other, they're selling them wholesale, mostly to various groups in the Outer Rim and to the rest of the Galaxy in general, but they profit the most from the various groups, and worlds, out here.
"Because their civil war was limited to the planet itself, this world is surprisingly well equipped to hold off even a modest invasion though they do lack planetary shields, hundreds of localized theatre shields exist, protecting key bases, facilities and even cities. Most of their lasers and large scale weapons are limited to turbolaser towers of the intermediate scale, anti-starfighter platforms and the like. There are no planetary scale turbolasers or ion cannons to speak of. They also do not possess much of a spacefaring fleet, mostly exploratory ships and a couple XQ-class space stations, enough to keep the unsavory elements of the Outer Rim from wasting their time and resources on raiding the world.
"The mission itself is fairly broad in scope. Ultimately, the objective is the complete take over of this world. How you accomplish that feat is largely up to you. The ISIS has gathered a lot of useful intel which may help you decide on a course of action.
Good luck, and may the Force be with you."
Melida/Daan - A world that had been locked in a civil war for centuries, the two different tribes unable to even decide on a name for the world. The Galactic Senate of the Old Republic stepped in and used Melida and Daan separated by a slash. After a unification effort by the Young and Jedi Knight Obi-Wan Kenobi, the world has started to thrive, the weapons, vehicles and starfighters produced during their eons long war now the major pillar of their global economy as the real civil war in the rest of the galaxy carries on. This world bears no ties with either the Federation nor the New Republic though they were nominally part of the Old Republic and hence with the old Empire, but with it since dissolved, they've probably forgotten that fact.
Melida - One of the two tribes of people on the world of Melida/Daan. They are humans governed by the Melida Council which makes up the governing body of this tribe. Little else is known about them.
Daan - The other tribe of Melida/Daan, they are likewise governed by the Daan Council. A human species, the Daan were seen in the eyes of the Melida as feral beasts.
The Young - A group of children and adolescents who opposed the civil war that tore their homeworld apart. Many in the Young were orphans. They maintain their bases in the sewers in many cities of Melida/Daan, most notably the capital of Zehava. They had achieved their goal of ending the civil war between the Melida and Daan but ended up sparking another one as the Young grew power-hungry, the Young-Elder war beginning. It was only through the sacrifice of one of their leaders and the help of Obi-Wan Kenobi that this war was brought to a swift conclusion.
Zehava - The capital city of Melida/Daan, as part of the peace accords signed, this is the only truly neutral city on Melida/Daan though one can easily discern the Melida side from the Daan side, a central road called Peace Lane running North-South down the entire center of the city serves as an unofficial border. It's clear tensions between the two tribes are not wholly gone, the peace uneasy but they do associate with one another. At the center of this city is the Halls of Evidence, a holy site of sorts.
Halls of Evidence - A war shrine and mausoleum of sorts that serves to remember the lives lost during the long war. Filled with holograms, ashes and other momentous to remember the dead, the Halls of Evidence was partially destroyed by an idealist in the Young, which perpetuated the Young-Elder war. After that war was brought to an end, reconstruction efforts were started and the Halls of Evidence now serves as the chief government center for the world.
- Take over the world of Melida/Daan.
- Several key figures in the Young seem to think the New Imperial Federation is an evil entity and will attempt to sway the ruling councils to resist any diplomatic efforts. They must be taken out.
- Minimize damage to the infrastructure to the world of Melida/Daan. They possess many factories and could prove instrumental in helping supply the Federation with weapons, vehicles and other instruments of war.
- 1 Warhammer-class Star Destroyer Presentable
- 3 ISDs
- 15 Vanguards
- 15 DP-20s
- 3 Lancers
"There are a number of ways we could tackle the objectives here. Obviously a show of military might as per usual Federation modus operandi would conquer the world. Initial estimates show that both sides have roughly the same number of troops, starfighters, bombers- both of which are mostly atmospheric based- vehicles and bases. Taken individually, each side would be an annoyance, but combined, they would be quite formidable.
"Another option for those of a more military bent, and those who enjoy a little subterfuge, would be to rekindle the civil war, pick a side and help them win. They fought for centuries and both sides had their equal share of victories and defeat which goes to show the Melida and Daan are evenly matched.
"For those of a more diplomatic inclination, we could simply try to convince them to join the Federation fold. They have a smattering of knowledge about galactic affairs but most of the events since the Empire's fall to the New Republic is shrouded in rumour and mystery for them. The Young, however, do a much better job at staying on top of the far reaching politics and are, largely, against any idea of joining the Federation- planet busting tends to give you a black mark next to your name. This hasn't been made public yet but I suspect it will very soon once we open lines of communication with them so these kids will need to be silenced before hand.
"Also, don't discount the New Republic coming to stick their nose into this. If they do, remember, appearance is everything."
Trying something a wee bit different here. I know open ended SMs have historically fell flat on their face in the past, but, I'm genuinely not sure what sort of player base we have any more so I didn't want to design the mission focused on one particular path or idea but rather offer a branch of options.
Communicate amongst yourselves and reach a consensus regarding the path to take. Obviously the first two are of a more militaristic bent though the third one has the potential to be too, depending if the NR decide to see what we're up to or not. If you folks turn out to be deadlocked and can't come to a decision, I'll post oppo to... I guess force you down the beaten trail again