EAFV-1 "Manta" Armoured Fighting Vehicle
To create an armoured vehicle to support infantry in engaging opposing armour and vehicular units for the Silver Infinity Network any any authorized buyers.
Tanks are nothing new and this project doesn't attempt to reinvent the hyperdrive so to speak. Tanks basically need 3 things: armour for staying power, speed to move around the battlefield faster than infantry and firepower to take down targets troops generally cannot risk exposing themselves to (especially in wide open areas). With the Manta, a balance is struck between all three of those qualities with a slightly higher emphasis on firepower at the expense of armour.
The design of this tank is meant to provide a very low, ground hugging profile, thus making it a slightly harder target to hit. Because it isn't a very bulky design and the size is kept minimal, it isn't the most heavily armoured tank in the galaxy however with proper skill and maneuvering, this weakness can be overcome.
However, this tank does possess a very powerful particle cannon for its main armament. The advantage with using a particle cannon is its ability to fire in parabolic arcs and take advantage of any terrain features to use as cover. Unfortunately, because it uses physical rounds, space in the tank is tight in order to fit as many rounds as possible. Rounds are loaded into the barrel through an autoloader giving the vehicle a respectable rate of fire. The barrel itself is similar to a rail gun, using magnetic coils to accelerate the round to different speeds. The current can be adjusted to enable the vehicle to lob rounds further or closer, depending on the ranges needed and obstacles that have to be overcome.
One key feature of this vehicle is the modularity of the components that go into it. In order to make battlefield repairs faster and easier, many of the vital components are easily accessed and removed including the turret, reactor and even the ammunition stores are easily refilled. Even the treads are modular, able to be removed and replaced with the help of a trio of heavy lifting droids or a combat support vehicle.
One of the key features of this vehicle is the ease of construction, the various modular parts allowing for quick and easy assembly as well as repairs. Should a part get damaged, swapping out the whole part with a new one allows for ease of maintenance. This also reduces assembly costs and overall costs making it a relatively inexpensive tank to produce. On the other hand, it does mean that it doesn't particularly excel like the more intricate and complex tanks fielded by either the New Imperial Federation or New Republic.
6 Weeks brainstorming
5 Weeks conceptual designs, computer modeling and simulation testing
4 Weeks finalizing a final design
4 Weeks final computer simulated modeling and testing
5 Weeks building a prototype
up to 5 weeks Quality Assurance testing
1 Week to finalize design for final production model
Copyright Theo Stylianides. All rights are reserved. Image reproduced for non-commercial purposes.
Name/Type: EAFV-1a "Manta" Armoured Fighting Vehicle
Designer/Manufacturer: Luciana Endivain / Endivain Engineering
Combat Role: Main Battle Tank
Crew: 3 (pilot, main gunner and commander)
Length: 10 Meters (gun forward, tip of barrel to rear of main body)
Propulsion: Treads or repulsor
Speed: 130 kph (80 kph underwater)
Shield Rating: 35 SBD
Hull Rating: 40 RU
Weapons: Turreted proton cannon (main weapon, 80 rounds) with co-axial blaster cannon, 1 heavy repeater (pintle mounted)
Special: Enhanced targeting computer, proximity sensors, life-support, autoloader.
Countermeasures: Smoke charges, 1 automated point-defense blaster cannon (turreted)
Cargo: 200 kg
Cost: 30,000 credits
- Tracks limit mobility and terrain types it can traverse over.
- Lack of missiles or guided warheads.
- Even with a small point-defense blaster, it's still vulnerable to dedicated air attacks.
- Light armour for a main battle tank.
- Proton cannon means the tank must store physical ammunition and thus be reloaded when stores run out.
- Missile launcher mount.
- Adaptive camouflage or holodistortion field.
- Create the EAFV-1b that replaces the particle cannon and ammunition stores with a heavy laser cannon, extra power generator and cooling system for fast refire rate.
EDIT 2 - Corrected main weapon, added number of rounds. Added cost.
EDIT 3 - Removed repulsor modularity due to infeasibility of making it an efficient and useful design.