TIE Cobra (COMPLETE)

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Tavish McFini
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TIE Cobra (COMPLETE)

Post by Tavish McFini » 2011-11-22 02:38

OOC: This isn't a project to create a new TIE for the NIF necessarily. It's more an FYI regarding the TIE posted in MCS Emperor's Right Hand - SM01: Taking out the Trash that is being used by the Invids.

Designation: TIE/C Cobra

Purpose:
To create a unique, multirole starfighter for the Invidious pirates that is unique, fast and able to disable target vessels as well as destroy them.

Application:
A complex but vastly superior starfighter than what is usually available to pirates, the TIE Cobra started off as little more than a clumsy starfither cobbled together from various parts off other starfighters. The first iterations were little more than cumbersome uglies until a team of skilled outlaw techs managed to finalize a formal design which could be easily produced.

Schedule:
6 weeks to design
4 weeks to test scale mockups and run computer simulations
3 weeks to build prototype
3 weeks to test and refine prototype
Note: This process has already been done.

Visual Description:

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Credit for this picture goes to MagyarEagle on deviantART. All rights reserved.

Technical Specifications:

Name/Type: TIE/C Cobra
Designer/Manufacturer: Leonia Tavira / Invidious Pirates
Combat Role: Multirole / Assault
Crew: 1
Length: 20 Meters (from wingtip to the wingtip directly kitty corner with s-foils fully extended)
Speed: 110 MGLT, 1,000 Kph (atmospheric assumes s-foils retracted, 800 kph with them deployed)
Acceleration: 15 MGLT/s
Maneuverability: 130 DPF
Hyperdrive: x2
Shield Rating: 100 SBD
Hull Rating: 20 RU
Weapons: 2 dual L-s9.3 laser cannons, 2 Borstel NK-3 medium ion cannons, 2 M-g-2 general-purpose warhead launchers (8 warheads).
Countermeasures: 1 Beam Weapon Compartment Module.
Special: Ejector seat.
Cargo Space: 60 kilograms
Consumables: 2 days
Cost: 160,000 credits (Rare)

Many of the components in this vessel are similar to the ones found in other TIE models including the Novaldex deflector shield generator to provide a 100 SBD rated shield. The hull is still made from titanium with quadanium steel solar panels to provide the vessel with a hull strength of 20 RU.

P-sx7.4 twin ion engines provide considerable thrust for the TIE/V while a I-s4d solar ionization reactor provides the power for all the systems. The P-sx7.4 was rated for a higher speed and lower acceleration and is reflected here and because of the reduced solar array size, the power output fails to reach capacity further impacting both speed and acceleration.

A ND9 hyperdrive motivator along with an N-s6 Navcon enable this starfighter to travel through hyperspace, either to patrol or conduct small scale raids away from a carrier vessel.

Because of the complex solar ionization panels and their ability to open and close as well as rotate around the central cockpit ball, a Narmox HG.6w flight control avionics package is included to assist the pilot and enable him to pull off very complex maneuvers with ease and minimal training.

2 dual L-s9.3 laser cannons are mounted on either side of the cockpit while 2 Borstel NK-3 medium ion cannons are mounted above it and 2 M-g-2 general-purpose warhead launchers are fitted below with an eight warhead capacity. This gives the TIE Cobra firepower to serve in both an assault and superiority role, making it a TIE well suited for engaging almost any target.

Weaknesses:
  • Fairly expensive to produce though it remains cheaper than many other starfighters including most NR ones.
  • Lots of moving parts means high maintenance costs. Again, given the durability and survivability of this starfighter, the added cost is negligible.
  • Generalized role means it won't be suitable for straight up superiority fights against more dedicated and specialized craft.
  • Very large frontal and rear profile making it easier to establish a missile lock on the vessel.
  • Also, because of that large profile, there is a significant increase to air resistance when flying in planetary atmospheres.
  • Because the overall surface area for the solar arrays are smaller than what is found on other TIEs like the TIE Avenger, the power output is slightly reduced and therefore this snub, despite possessing parts akin to what is found in the military grade vessel, simply cannot provide enough juice to stay on par.
Proposed Upgrades:
  • Sensor jammer outfits.
  • Use a more updated ion engine such as the P-sz9.7 model for high acceleration and speed.
  • Add a second Novaldex deflector shield for added protection or even as a backup.
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Re: TIE Cobra

Post by TyrAnazazi » 2011-11-22 23:35

Seems fine to me!

Besides this would make a good Boogey since the NR types get a bit boring after awhile... ;)

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Re: TIE Cobra

Post by Tom Saint » 2011-11-27 23:54

I also approve the stats as they are, but i have just one question:
Tavish McFini wrote:A complex but vastly superior starfighter than what is usually available to pirates, the TIE Cobra started off as little more than a clumsy starfither cobbled together from various parts off other starfighters. The first iterations were little more than cumbersome uglies until a team of skilled outlaw techs managed to finalize a formal design which could be easily produced.
So is it still produced like other uglies (as in cobbled together from whatever components they can find, strip, salvage, or steal?), or did these pirates somehow make a regular factory that produces them from scratch?
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Tavish McFini
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Re: TIE Cobra

Post by Tavish McFini » 2011-11-28 01:31

Tom wrote:So is it still produced like other uglies (as in cobbled together from whatever components they can find, strip, salvage, or steal?), or did these pirates somehow make a regular factory that produces them from scratch?
Produced like other uglies yes, in the sense that it's not produced officially by Sinear Fleet Systems. Here's a quote about the group using them:
Database, Tri-Fighter Custom wrote:[The Tri-fighter custom] was built by an old TIE production facility under the control of former ISD Captain Leonia Tavira and very successfully used by her Invidious Pirates in many raids.
It stands to reason that the Invidious pirates would be resourceful enough to acquire the parts by raiding transports to (or from) SFS that happen to cross nearby. So, couple that with the fact the Invids still possess an old TIE production facility and that's where these fighters are coming from. Okay, that was probably a minor spoiler ;)

I posted this design in the R&D more see if anyone had any glaring issues over the stats versus the logistics of producing such a design. I've got all those details worked out for the purposes of the SMs I'm going to be running, but thanks for asking! :D
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Re: TIE Cobra

Post by Tom Saint » 2011-12-04 20:47

Ok, sounds good. So then my only suggestion would be that instead of the solid numerical price of 160K, how about we just call them uncommon or rare? My thoughts being that since making these fighters depends largely on acquiring the high tech parts than anything else and there being so many different ways those parts could be got, a solid price doesn't really make sense.
“If scientists were breaking old ground we’d all have Bubonic Plague” -Miller Lite radio commercial.
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Tavish McFini
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Re: TIE Cobra

Post by Tavish McFini » 2011-12-05 02:35

I figured 160K would be the (base) cost of such a thing if it ever did go into production. Ignoring rarity and what not (which would rightfully increase the cost), I'm not above seeing this thing enter more widescale use later on (thinking ahead again) and maybe some enterprising freelancer might want one of these things or, better yet, might want to produce them and use it as a fighter for their own (criminal) empire. ;)

I'll add the "rare" tag to the cost though. Thanks.
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Tavish McFini
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Re: TIE Cobra

Post by Tavish McFini » 2012-04-21 15:08

PROJECT STATUS: Approved and Completed.

Guess the Invids have some extra teeth huh? Man there are some cool toys out there :D
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