My intention is to create a standardized Fleet Carrier for the 1st, 2nd, 3rd, and probably 4th Fleets. I've decided on the following criteria would be most important for a Fleet Carrier.
- It must have a high Squadron Capacity
- Efficiently maintain and deploy it's Squadrons as needed.
- It must have high survivability for most probable situations. (I don't expect it to be able to survive on the line, but rather to be able to survive long enough to get to safety if the enemy were to break through, or if some bombers would get through.)
- Ability to effectively coordinate it's assigned fighters.
- It should not have unnecessary frills, which would either detract from it's previously listed abilities, or generate additional IC costs.
Application: This is intended to be a standard fleet carrier for the NIF. It would incorporate much of the uberness of the Venerator mk II into a dedicated Fleet Carrier.
Schedule: We have experience with Endurance class, and making Carriers. It should be a simple matter to adapt the hull for use as a dedicated fleet carrier.
Visual Description: It will look very much the same as an Endurance Class
Name/Type: Illustrious-class Fleet Carrier
Designation: Fleet Carrier
Crew: 5,500 + 100 Gunners
Length: 1,040 meters
Speed: 60 MGLT, 1,000 Kph
Shield Rating: 7,300 SBD
Hull Rating: 1,277 RU
Weapons: 8 Turbolaser Cannons, 24 Double Laser Cannons, 8 Ion Cannons, 10 Interceptor Tractor Beams
Fighter Complement: 54 Squadrons.
Troops: 400 Troopers.
Support Craft: 6 Shuttles, 30 Combat Utility Vehicles
Modifications: Molecular Recycling Plant, Helios AI, limited Ion Hardened Armour, 42 MIST Turrets
Commentary: the speed of 70 MGLT is unnecessary, so cutting it down to 60 MGLT should reduce power requirements compared to the Endurance. Similarly, the number of Turbolaser Cannons are reduced, generally a fleet carrier will not be operating without an escort, which undermines the purpose of the Turbolaser Cannons, but most are retained. Adding the MRP would be to free up space and power, not to increase endurance. Removing Troop Capacity Upgrading the Laser cannons to Double Laser cannons and adding another 4 would provide some protection against fighters or bombers that get through the main line, and the limited ion hardened armour would make it less vulnerable to attacks a la what happened to the Nemesis a while back.
Weaknesses: Much the same as an Endurance Carrier, but without quite so much flexibility to reflect existing realities and the whole Specialized > Generalized paradigm. I'm usually critical of the Specialized > Generalized carried to some extremes, but for a ship that is intended to operate within fleets, I believe that increasing the specialization makes a lot of sense. It's an acceptable tradeoff.
Projected Upgrades: TBD