Hanran Theocracy (Divergent Organization)

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Hanran Theocracy
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Hanran Theocracy (Divergent Organization)

Post by Hanran Theocracy » 2017-11-16 03:21

Hanran Theocracy

The Hanran Theocracy is a splinter or divergent state from the Phoenix Empire. The Phoenix Empire could be described as a technocracy. Whereas, the Hanran formed a theocracy built on philosophy. Despite its' name it isn't a theocratic entity though it does exhibit some characteristics. The core of their philosophy is the creation of an Empire for and of Humanity. They believe that humanity is the superior being in the universe. Contrary to the Kyokin that have viewed alien species as useful; Hanran view them as an abomination. Or at least as second-class beings that have a right to live but have no place in salvation.

Hanran Dynasty was responsible for the Theocracy's formation. This dynasty is a member of the same class that became the Kyokin. Whom formed the principles and founded the Phoenix Empire. Rather they and their supporters abandoned the reformation and began a philosophical journey. They determined that humanity was gifted by the cosmos with an indomitable will and a divine birthright. This birthright entitled Humanity and its descendants to rule the cosmos. To this end they meet at a remote planet of Phaedia. There they drafted the Articles of Theology. These articles, in short, stated that humanity would pursue its' divine right and punish those that barred their path with fire. They also drafted their new government which became known as the Hanran Theocracy.

Hanran Theocracy, is composed of branches with specific responsibilities. Ecclesiarchy are those that pursue, study and debate matters of theology and philosophy. They are also responsible for the internal policing. Administratum are the responsible for the bureaucratic needs. In short, the Administratum is the secular equivalent of the Ecclesiarchy. They are also in charge of the secular and therefore official military. The last branch is the Inquisition. The Inquisition fulfills judicial duties as well as other less than reputable undertakings. All three branches report to what was the Hanran Dynasty. Rather they became the Imperial Doctrine. Which is really just a fancy title for the imperial family. The head of the family is the reigning Emperor of Humanity or "Divine-Emperor". Despite what most outside observers are lead to believe; the Hanran Dynasty succeeded in creating a zealous power-base that fanatically obeys them.
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Hanran Authority

Hanran Dynasty historically were a family that understood people's desire to believe in a cause greater than themselves. They despised the idea of creating a situation that empowered the masses. Even if the definition of masses where those that evolved beyond the base-human. Instead, they carefully crafted a society that encouraged a more religious perspective. Specifically their concept of "cosmic birthright" regarding humanity. Using this they managed to get a massive following among the core of humanity. In addition, they succeeded in converting their other vassals to buy into this philosophy. This resulted in the evolution of the Hanran. Hanran is a collective term for the genetically engineered sub-species of humans that were to be the Holy Warriors: Astartes.

However, the Kyokin discovered what the Dynasty was up to. Whereupon they initiated a devastating preemptive strike. The resulting war was used to justify their theology and create an hardened zealot backbone. These zealots were the Astartes who were subjected to the harshest fighting and the most grueling conditioning to the faith. The war of attrition ended with the Kyokin's first use of mass-produced powered mechs. "Mobile Suits" is what the Hanran called them. And these primitive nuclear powered platforms changed the battlefields in the Kyokin's favor. Rather than face the tribunal of the Kyokin, the Hanran Theocracy initiated a fighting withdrawal from Kyokin space.

Unfortunately, as the Kyokin's power grew the Hanran were forced further and further back towards the rim of the galaxy. Similarly their constant withdrawals placed a drag on their technological progress. This necessitated their quantity over quality approach to military philosophy. At present they are attempting to move their splintered remnants to consolidate in the greater galaxy next door: Excelsior. They are doing so for multiple reasons. However, the biggest is that it places significant distance between them and the Kyokin. In addition, it allows time to regroup and re-assess their strategy. Lastly, it allows them the opportunity to hopefully find a new stronghold to settle into.
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Who are the Hanran Theocracy

Hanran themselves are a offshoot of the baseline humans. In most of the textbooks they are referred to as Homo Sapien Invictus. Due to genetic engineering, they are physically larger and more powerful. The average male is roughly 2.4 meters tall. It is not uncommon for a male to weigh 136-200 kg. Their weight is due to the extremely dense muscle mass. Males toward the upper spectrum tend to also have cybernetic enhancements to both skeletal and muscular structures. Females tend to be shorter but average around 2.0 meters tall. Females also tend to be 25-50 kg less than males. Cybernetics are used by those that enter into the military under the Administratum. They compose roughly 25% of the overall population.

The majority of their population is composed of baseline humans. These are the same in every respect to those in the galaxy of origin: Excelsior. That said, there is no indication that the Hanran Theocracy is privy to that information. These people form the economic backbone. The Astartes may be the military elite but these people form the core. Without them the fleet, armies and operations would fail. The biggest thing to keep in mind is that these people are fanatical follows of the Emperor. A fact that can also be used to apply pressure to the nobles that form the Astartes. Baseline Humans are commonly involved in the Ecclesiarchy and Inquisitional branches. Hanran only hold the topmost levels and the Administratum.
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Hanran Theocracy Technology

Hanran technology is very different then the Kyokin, glaringly so. Where the Kyokin have pursued the bleeding edges of science; Hanran have lagged. Instead they have relied on having to make the most of more limited resources. The attritional fighting has had a lot to do with that. Or more accurately the running war that they have been fighting. Most of their technology in circulation is old or ancient captured Kyokin tech. However, some things are uniquely developed by the their own tech-priests. To them technology like most everything in life has religious connotations.

Tech-priests are a group of savants that serve to advance the children of the divine cosmos. To this end they are subject to the Ecclesiarchy; who oversee their work in accordance to doctrine. Tech-priests spend many hours pouring over old or captured technological data. Seeking to determine new applications. In addition, with the help of those that pursue theoretical science, they pursue innovative applications. The following is some of what has become approved and used extensively.

Bolt Weapons are a uniquely Hanran invention. Bolt weapons are not energy weapons but projectile. These weapons use contained electrothermal-chemical casings. Each casing holds a projectile, propellant and ignition device. The projectile can be varied for desired results. The propellant section can be made in several manners. The most common is a contained liquid that is catalyzed into plasma. Which is then directed into propelling the projectile at speeds up to 2km/s. The crude version uses a chemical propellant and a small plasma charge, as a primer for the main charge. Propellants are tailored for desired results. Ignition device is the energy source the catalyzes the reaction. The most common is a solid-state burst laser. The laser is powered with either replaceable power packs or a recharging and integrated powerpack. These are made as pistols, revolvers, shotguns, rifles etc. Bolt weapons are the most prolific weapons available. They are used to equip every level of military personnel. In addition, this technology is used for their 'budget' war machines and warships.

Induction weaponry is the only mass accelerator technology used by the Hanran. Being mass-accelerator based the projectile itself can be varied: slug or induction. Induction weapons fire either a compressed ball of plasma or a bolt of molten and ionized material. These are quite comparable to Excelsior blasters in performance. Both of induction variations have a block of ammunition material (ferro-metallic) and a shearing breach. The breach on these shears off some material that becomes the projectile. The more complex type using an induction heating to create a ball of plasma. The simpler type uses induction to create a molten superheated projectile. Slug types are either small, medium or large caliber. Small are under 5mm in bore. Medium are between five and ten. Large are ten to fifteen. Slug types are fired from a spring-magazine or electromagnetic-fed magazine. These weapons are used almost exclusively by their Astarte elites. Their top of the line war machines and warships use this weapon technology.

Hanran also have a plethora of melee weaponry. The rarer (Astartes) weapons are monomolecular edged and pointed. These are ground with monomolecular edges and points. It isn't uncommon to have microscopic grooves that carry potent toxins to turn the slightest scratch into a death sentence. Astarte weaponry is forged from a metallic-ceramic alloy. Especially prized Astarte weapons have conductive inlays for enveloping energy fields. The mass produced are usually made of cheaper materials such as high-carbon steel. These mass produced weapons are issued to the baseline human troops. The better equipped units have carbide inserts in their weapons for edge and point material.

Hanran Armor

Technologically, they are much more conventional. Hanran armor tends to be more bulky and has noticeable differences in capabilities to the Kyokin. Hanran do not possess SITA, EMT or MERF technologies. Instead their primary system relies on a series of neural nodes that detect movement and mimics it. This is done by having thousands of small needle-like sensors all over the body. The other part of that system is the use of ocular tracking. This system lacks the instinctive and instantaneous twitch of the Kyokin SITA. However, it also is a much simpler and less costly system even if the resulting performance is sub-par.

Their more advanced and newer system relies on a direct but monitored connection between the pilot's brain and the machine. This system utilizes cybernetics in the pilot for direct processing. Though it can provide astonishing performance there are issues with this system, namely adverse side-effects. This system is called after a part of the Eight Consciousnesses Theology: Alaya-Vijnana System (A.V.S). The most common side-effects of too deeply connecting with the A.V.S is loss of some bodily function. Though death is not an improbable outcome. Alaya-Vijnana System Mk.2 utilizes a separate nestled system to avoid risk to the primary pilot. Instead a fully-unlocked A.V.S is interfaced with a separate brain, usually a former ace-pilot. Under normal operation the nested system isn't active. However, when activated it takes full control of the machine while the primary pilot monitors. This allows for the full-potential of an A.V.S without risking the life or health of the primary pilot. These are only found in Mechs and elite powered-armors.

The most basic form of armor is a flak jacket/vest. Flak jackets are soft armor made of layers of woven resistance materials with ability to attach plate to critical areas. Due to their construction these are cheap and easily mass produced, albeit marginally effective. Flak armor is similar in concept to ancient soft armor vests for use in low-threat environments. Flak vests are mostly used by civilian populations and local militia units. Militias utilize the up-armored versions with fitted internal and reinforcing external plates. In addition, militia versions also incorporate life-support system integration capability.

Carapace Armor is a form of heavy personal armor. Carapace Armor is a four layer defense system. The base layer is a woven composite mesh. This is then layered over with overlapping scales of ceramic or plasteel (plastic-steel composite). This is then covered by another woven composite layer. Finally the large and rigid plates of armaplas or ceramite providing primary protection. Armaplas is a plastic-ceramic composite with a heat absorbing and good physical properties. Ceramite is a ceramic-metallic based composite that is extremely hard and conducts almost no heat. Carapace armor has limited integration of force-assist systems. It is essentially a heavier and more robust but very similar to Clone Trooper or Stormtrooper armor. This can be acquired on the civilian market with reduced protection. Military full-body versions have an integrated life-support system.

Astartes Armor, is the primary completely enclosed armor used by the military elite: Astartes. Astartes members are all Homo Sapien Invictus. The armor is composed of many layers for protection and many integrated systems for functionality. The primary protection is from thick ceramite plates. In addition to the primary plates, there are underlying layers of armaplas scales and flak-mesh. This armor is built with powerful synthetic musculature that syncs with the wearer. This allows the user to react and move as they would normally. Astartes Armor is also noted for its variety of sensors and advanced HUD. In addition, the armor is designed to be EMP resistant at a basic degree. Zero-G and descent braking thrusters are standard on the armor. However, mobility packages (repulsor-packs, rocket-packs and jetpacks) are not installed as a normality. Astartes Armor serves as the base for the more powerful and larger Centurion and Praetorian heavy powered armors. Astartes Armor is not generally made in models compatible with baseline humans. Though there are known exceptions. Astartes Armor is as expected very similar in size to the Hanran, 2.5 meters tall.

Praetorian Tactical Dreadnought Armor was originally based on studies conducted of Astartes Armor. Praetorian utilizes a very strong endoskeletal system upon which an exoskeleton of armor is fixed. Motivating the internal skeletal structure are very powerful bundles of synthetic muscle. The armor is composed of formed heavy gauge ceramite and plasteel composite plating. Praetorian utilizes the same basic standard of systems as Astartes Armor but better. Praetorian incorporates more substantial life support systems and an array of sensors; including radiation monitors, biological detectors and self-diagnostic scanners. In addition, sophisticated targeting and tracking capabilities are standard. Due to its design and manufacture it is exceptionally well suited to cramped quarter fighting and as a mobile heavy weapons platform. Praetorian Armor is very similar to Imperial (NIF) Darktrooper armor. However, there are some notable differences. Praetorian Tactical Dreadnought Armor is specialized for a role. There is less general capability compared to a Darktrooper MkIII suit. Furthermore, it is less mobile compared to Darktrooper MkIII due to the lack of standard issue repulsor-packs, rocket-packs or jet-packs. Praetorian Tactical Dreadnought Armor is approximately three (3) meters tall.

Centurion Warsuit Armor are larger and more powerful then Praetorian Tactical Dreadnought Armor. This type is designed to act as a bipedal tank capable of firepower support or to breach fortresses. These are designed with extremely thick ceramite-plasteel-armorplas ablative armor. The purpose of these are to provide a hard hitting answer to Kyokin Jotunn platforms. Centurions are not particularly mobile. They are in practice and design a bipedal battle tank. These do not have an Excelsior equivalent. Centurions are able to fight against Kyojin in squad tactical units. Centurions exist in a wide variety of specialized variants. The most common are assault, fire-support, siege and close-quarters. Assault favor a balanced mix of ranged and melee capability. Fire-support Centurions are walking artillery. Siege types are either slaved to large siege guns or utilized for mine-operations. Close-quarters types are optimized for melee and short ranged fighting. Centurion Warsuit Armor is 4.5 meters tall.

Princep Dreadnought Armor is a seven (7) meter tall armored platform of the Hanran military machine. Princep armor is outfitted to fit a specific role: anti-vehicle, anti-infantry etc. The Princep Dreadnoughts are generally boxy and bulky looking from the significant armor and structural needs for the weapons. These dreadnoughts are exceptionally expensive to produce and maintain. The loss of one of these is problematic for any Hanran commander. This is partially due to the nature of the platform. Most of those that pilot a Princep armor are entombed within using stasis technology. When needed the pilot is awakened and controls the machine via a droid-brain interface. Which allows the Princep Dreadnought to be piloted as an extension of their own body. Many of these entombed pilots possess centuries worth of experience. Tactically they operate as heavy bipedal armor (tanks). In terms of strategy they are used for dire conditions or high priority offensives. That said, Princep Dreadnought Armor is old and relatively obsolete design.

Legatus Dreadnought Armor is the more modern replacement for the Princeps Dreadnought Armor. Legatus doesn't use an critically injured and entombed pilot. Instead the Legatus uses a A.V.S Mk2 system for the control. Legatus types were designed as a heavier derivative of the Centurion. This allows the tactics and doctrines for the Legatus to be more flexible. These are usually humanoid and roughly twice the height and bulk of a Princep.

Lastly, the Hanran do have blueprints for Kyojin equivalents. However these machines are extremely rare and almost nevery seen except for defense of strategic worlds in the early years of the rebellion. They call their machines Strategos and are noticeably cruder than the Kyokin's equivalents. That said, the Hanran have a preference for using these assets very sparingly. According to intelligence, there are twenty Hanran Strategos remaining. Ten are scout types. Three are heavy and the other two are medium or support. Strategos however, are not designed for void combat. These are planetary based weapons for mass destructive potential.
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Hanran Formations

Hanran Armory is noticeably less technologically sophisticated. This is due to their approach of use a lot of it and keep it simple. To this end they use the largest clone and natural-born baseline human armies. These soldiers are equipped with just enough to do something useful and in mass. Their elite are equipped with more sophisticated but still simplified weapons. As even their elite troops are heavily reliant on artificial inflation of birth/maturation rates. In short, their fight with the Kyokin is one of attrition. This has affected how they approach that war and the technologies they use.

Hanran Guard are the largest contingent and composed of baseline humans. Home Guard units which are local militia. Astra Guard are the standing army divisions. Home Guard are equipped with reinforced flak jackets and locally produced weaponry. For both Home Guard and Astra Guard they are both issued small caliber bolt rifles. Astra Guard have carapace armor. In addition, Astra Guard usually have access to better overall supplemental equipment. Guard are equipped with a standard dagger bayonet using high carbon steel with inset carbide edges and point.

Astra Astartes are the elite of the Hanran Theocracy. They are equipped with their most advanced equipment, armor and weapons. Their squads are equipped with Astarte-Class Armor. This armor was developed specifically for them. In addition to that they also use Centurion, Princeps and Legatus Armor. The standard issue weapons for them are slug-firing large caliber rifles and medium caliber sidearms. These weapons can be bolt weapons or induction. The choice is often based on veterancy, specialization and a myriad of other factors. Melee weapons tend to monomolecular blades with vibration enhancements. Rarer melee weapons have energy conductive inlays to create enveloping energy fields. The energy field is usually a repulsor field specifically calibrated for a shearing effect on the molecules of the opponent's body or armor.

Astra Cybernetica is their wing that develops and operates Titans. They are responsible for the Warhound Light Titans, Warlord Battle Titans and Imperator Titans. Imperator are their largest and equivalent to heavy Kyojin. These are very rare. Warlord Battle Titans are equivalent to medium Kyojin. These are the most common of their heavier assets. Warhound Light Titans are equivalent to scout Kyojin. They are slower and less well armed but well armored comparatively. In addition to these assets, this order controls any droid forces as well.
Last edited by Hanran Theocracy on 2017-11-16 05:58, edited 1 time in total.

Hanran Theocracy
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Re: Hanran Theocracy (Divergent Organization)

Post by Hanran Theocracy » 2017-11-16 05:56

Hanran Fleet

Hanran do not have a fleet that is directly comparable to the Kyokin. That said, their fleet is much more on par with the Hyaksho Unions and Excelsior Galaxy parity. Hanran fleet is composed of older ships that make it appear almost like a evolutionary display.

Their fleet is composed of variations of the ironclad concept. These are ancient vessels that rely on extremely thick armor primarily. Armor thickness is measured in meters and abnormally so. Ironclads are notable for their reinforced structure and slow speed. Their hull classifications follow the same as the Kyokin. However, their lack of overall resources restricts their ability to produce capitals. Armament is usually kept in turrets for larger hulls. In smaller hulls, larger than normal guns are kept in broadside configurations. The alternative to guns are extensive launch tubes for missiles or torpedoes. Their ships utilize shields but they are noticeably not up to par with the average. Instead as mentioned, their extremely thick and armor system is used for defense.

The armor system itself is composed of several parts. Which may or may not include all the following: composite armor, ablative armor, reactive armor and slate armor. Composite armor is composed of multiple layers of differing materials to achieve protection. This is quite common. Ablative armor dissipates energy across its mass reducing the penetration. This can be designed for energy or kinetic weapons. Attempts at both energy and kinetic are mediocre at best. So most ships that use ablative use one layer for energy and one for kinetic. Reactive armor dissipates the energy using material composition. This armor defends against projectile attacks only. Slate armor is a framework used to prematurely detonate incoming missiles or torpedoes. It is a really old technology that is often a battlefield 'upgrade'.

It should be noted that the Hanran do not use the same technology as the Kyokin. Hanran armaments are noticeably less sophisticated technologically but very robust in design. Their top line ships are equipped with mass-accelerator weaponry and launch tubes. However, that isn't the case for the majority of their ships. The most common weapons employed are large scaled bolt weapons using a electrothermal-plasma principle. Missiles are solid-fuel types with thermofusion warheads. Thermofusion warheads are large scale thermal-detonators.

Their doctrine is based on coming in towards the opponent in a zig-zag pattern. This is to allow for broadsides to fire while presenting the heavily armored prows. If desired and within range the missile tubes open and fire a salvo as the bow crosses the opponent. Usually the tubes are recessed into heavily armored ports. Once close contact is made the engines go to full ahead for a burst of speed. At this point the enemy is rammed with the ram protruding from the bow. The bow is designed to 'break off" should the stress reach a critical point to avoid damage to the equipped ship. This puts their fleet well within range for a brutal melee. Once close the Hanran utilize boarding actions to take control or destroy enemy vessels. That said, their overall military philosophy can be summarized as quantity over quality.

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Re: Hanran Theocracy (Divergent Organization)

Post by Hanran Theocracy » 2017-11-17 10:46

Hanran Ground and Aerial Doctrine

The Hanran have developed a number of strategies to deal with Kyokin threats. This has been their longest and most tenacious opponent; compared to the handful of xeno species encountered by either. Those species were either wiped out directly or by collateral in their ongoing centuries long war.

Ground combat and boarding actions are a pivotal point. Due in part cause of both energy and physical personal shields, melee has become a priority. The other factor is that melee combat allows for ground to be taken or defended. Ranged fighting or heavy reliance on such leaves too many variables. Especially when it has to do with the taking or defense of territory. Hanran combat doctrine has four main phases. The first phase is the positioning or "appraising" stage. During this stage forces are testing each other and working into or out of positioning. The second phase is the firing or range-combat. During this phase troops exchange fire and attempt to capitalize on opportunities that present themselves. Third phase is the close-quarters or melee. During this stage Hanran troops will finish closing distance and initiate taking territory. Fourth and final phase is the mopping up and securing your own position. The process then repeats as needed.

Aerial and space born equivalent combat is also vital. They view aerial assets as a supporting force. To this end they utilize superiority fighters, gunships and bombers. This doctrine is fairly standard. Establish air-superiority, utilize gunships for close support and deliver heavy ordinance with bombers.

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