Quick question about training camps

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Jubar Bavvet
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Quick question about training camps

Post by Jubar Bavvet » 2011-05-30 19:17

Have we ever officially established where some of the best training grounds for NIF personnel are? For instance, it's a well-known fact that U.S. "snake-eaters" come out of MacDill Air Force Base outside of Tampa, Florida. There's also a great deal of U.S. Marine Corps training done at Parris Island. As for great U.S. pilot training, there is Quantico and Pensacola.

So, where are the big NIF bases for introductory training and advanced training? Bilbringi? Clak'dor VII? Or, is this something we've just never really established?

I was thinking of creating a Wiki page for just such an average training facility, using what I can piece together from SW training camps in Wookieepedia and what I know of military training camps in the real world. I understand the roles of the rangemaster, the zipline rappel courses, the mock towns and airplanes that are erected for the soldiers to train in, and I know that volunteers from around neighboring towns come in to be actors and train to become "terrorists" to help out and become more dependable training partners for the SWAT and tactical teams. I think having something like this might help new players in the future, who don't know where to start--not just which forum, but where they're supposed to be training out of. Some people need this little nudge to help them get out the gate.

If we don't have this established already, does anybody know of a place where they would like to see this kind of thing established?
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Re: Quick question about training camps

Post by Spyker Katarn » 2011-05-30 22:08

I don't think we've ever stated that. Most ships have extensive training facilities on board, and of course there are bases on some of our more prominent worlds, but as for training bases akin to Parris Island or Hereford, I don't know. Maybe Ace or Jacen can shed some more light on things.
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Kallila Tsarati
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Re: Quick question about training camps

Post by Kallila Tsarati » 2011-05-30 22:21

I remember hearing about the location of our "academy" once before. I think it was said to be on Bilbringi, but don't quote me on that.

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Re: Quick question about training camps

Post by Tavish McFini » 2011-05-30 22:34

Every NIF world that has a population center on it would have training facilities of some sort even if it's just a recruitment center in a school gym ;). Worlds with larger population bases and/or planetary garrisons would probably have more in the way of training facilities that cater to all NIF military branches (okay almost all but really, the SH don't exist any more and I imagine the Dark Jedi don't have induction centers so much as they just happen to find potential apprentices, but I digress).

Major worlds like Bilbringi, Yag'Dhul, Elrood and the like would probably have better staffed and equipped facilities. You know, when Eri retries, I'm sure she would rather be schooling the young'uns on a world with easier access to her homeworld than be stuck on some backwater planet in a town of 10,000 people and only 50 last names ;)

Corellia would also be in the process of converting their NR training grounds back to Imperial (y'know, by whiting out all instances of "New Republic" and replacing it with "New Imperial Federation" on their training manuals) and then they have their own standing security force... I know it's not CorSec any more but I forget for the life of me what it is called... I recall that Han Solo was ex-CorSec so I don't know of that might give you that spark you're looking for Jubar.

Otherwise, I'm about as clueless here as the rest of ya :lol:
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Re: Quick question about training camps

Post by Kane » 2011-05-31 02:27

Few places in SW canon have been named for any outstanding training facilities. Reithal, Carida (gone), and Corulag being the most notable. The Academy, either in Republic or Imperial hands, has had facilities on many worlds since time immemorial. Here's a few.

I recall that one of Coruscant's outer planets was used for training grounds as well. Ah, there we go. Vandor-3, also Centax-1 and Centax-2.
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Re: Quick question about training camps

Post by Dravius Stari » 2011-05-31 12:06

Jubar Bavvet wrote: If we don't have this established already, does anybody know of a place where they would like to see this kind of thing established?
Nice thread Jubar. I am looking more to the part where your looking at places for our own elite training facilities. Thoughts Ace?
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Re: Quick question about training camps

Post by Kane » 2011-05-31 16:40

Dravius Stari wrote:Nice thread Jubar. I am looking more to the part where your looking at places for our own elite training facilities. Thoughts Ace?
We're not very restricted in location. The Army, especially specforces, could benefit from proximity to challenging environments, but not necessarily on the actual compound itself. The same applies to the Starfleet, except that we're talking space environment instead of ground. Both applies to the Space Force.

It's also a political and financial consideration. Some worlds would like the presence of an Academy and the prestige and business it carries with it. These probably weigh heavier than physical benefits of the location.
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Re: Quick question about training camps

Post by Jubar Bavvet » 2011-05-31 19:14

How about something like this? I made some stuff up, did some research into SW training compounds, took what I knew and had read about various military programs, took some Star Wars and NIF names, made others up, came up with this, and went with it. Could we work with this? Do we need it, or something else like it? Does it add to the roleplaying experience at all, or do you think it's useless fluff that'll only get in the way? Give your honest opinion, I can take it.

-----------------------------


Grand Garang Imperial Base

Location:
Dantooine

History and Description
The Garang Imperial Base was built to create the ultimate training experience for both new recruits and experienced NIF military. It is the source for the most intense training and experienced instructors in the galaxy! While training is conducted at multiple bases throughout the galaxy, the Garang Imperial Base is by far the most advanced.

The Grand Garang Imperial Base is located on Dantooine, in the territories that the capital city of Garang once occupied until it was razed by Darth Malak’s forces in 3,956 BBY. It was established atop the ruins of both the city of Garang and the old Jedi Enclave that once existed there, and currently spans more than 500,000 acres.

Here, at the Garang Imperial Base, facilities include:

1. Storm Commando School
2. Imperial Engineering Academy
3. Greenfields; a top stormtrooper officer’s academy
4. Imperial Navy Command Officer's School; a senior facilities for training prospective ship Captains in advanced naval combat and military command
5. The Stele Imperial Flight School; named after Maarek Stele, one of the top pilots in the Old Empire and a top-notch training school for both new and experience pilots
6. Imperial Military Training Base
7. The Keneris Rwene Center for Special Warfare
8. Imperial Naval Special Warfare School

Campus
The campus of Garang is made of solid durasteel, with glimmering towers and transparisteel windows that, on clear days, reflect Dina, Dantooine’s sun.

The Sandral Citadel is perhaps the most striking feature of the entire campus area, the architecture reflecting various cultures of various species; an attempt by the New Imperial Federation to show a more open and tolerant agenda than the previous Empire, which cared little for non-Humans. The Sandral Citadel is so-named because the area it resides in was donated by the last living descendents of the Sandral family, who owned and occupied the area from the historic time of the Jedi Exile. Enormous turrets and minarets dot the upper walls of the citadel; the westernmost turret houses the Academy's private HoloNet transceiver.

Along the Steppes is where large ceremonies are held, such as graduation or promotions. Stages can be folded and unfolded quickly to allow for such things. The Crystal Caves, now cleared of all kinrath that once dwelt there, have been cleared out and underground tunnels have been utilized for close-spacing training. The Rakatan Ruins have been partially restored or excavated from the battle there thousands of years before, and a park is formed for casual exercise or students who wish to get fresh air while they study outdoors. The wide-open Khoonda Plains have been utilized for a great deal of barracks and student housing.

The campus itself contains facilities for both basic and advanced training. Numerous outbuildings, drill fields, rifle ranges, and storage and training facilities surround the main quadrangles. Decommissioned Imperial walkers are placed along major promenades as imposing reminders of the Emperor's might. Decorations include an immense statue of Emperor Kane.

The Academy Dean resides at the Dean’s Residence, and is chosen for the position by none other than the Imperial Senate, in a selection process closely monitored by the Chancellors and Supreme Chancellors.


Storm Commando School (Northside of the compound)
Officially called the Garang Enclave Center Stormtrooper Commandos, or the GECSC, this is the principal military training centre for the ISIS commandos. It is situated near what remains of the ancient Jedi Enclave, and the centre delivers new entry training to recruits and officers, as well as specialist trade training and command course for non-commissioned officers (NCO), and officers of the Imperial Army, Imperial Army Reserves, and Special Forces snipers.

The GECSC is under the full command of Commander in Chief Fleet, and responsible for providing Commando trained Officers and Other Ranks for the front line. GECSC is overseen by the Commandant, a Brigadier, who is supported by a Deputy Commandant, the Commanding Officer.

The centre is structured with three Training Wings supported by a Training Support Department which provides the training infrastructure. Each wing is commanded by a Lieutenant Colonel, reporting to the Director of Training for the standard of training output.

Courses
Candidates for the Stormtrooper Commando Corps (SCC) are required to attend the Potential Stormtrooper Course (PSTC), held at GECSC, in addition to academic, medical and interview assessments for candidates to the armed forces. PSTC lasts 5 days and assesses physical ability and intellectual capacity to undertake the recruit training. Officer candidates must undertake a similar selection called a POC (Potential Officers Course), which is far more physically demanding and will test the leadership and command of the potentials.

New entry training for SCC Other Ranks is conducted over thirty-two weeks, the longest infantry training course in the galaxy, and is undertaken at GECSC. The course culminates in the commando tests, undertaken over five days, leading to the award of the armor and insignia, the distinguishing mark of a Stormtrooper.

New entry officer training is undertaken over ten months, with potentials completing a similar package of military training leading to the commando tests, which is coupled with an element of command and management training leading to commissioning. The performance targets for the commando tests are more demanding than those for other ranks.

Upon completion of training, these new trained ranks and officers will normally be posted to a rifle company in one of the three Commando formations of the RM, later electing to specialise in one of the trades available. A number of trade specialisation courses are conducted at CTCRM, with others being undertaken elsewhere.

Command courses are undertaken by candidates for promotion, including the military and leadership skills required at the higher rank as well as the management skills required for supervisory roles.


Imperial Engineering Academy (Southside of the compound)
The IEA is the main training establishment for the Imperial Army’s Engineers. After they have successfully completed their Phase 1 - Basic Soldier Training, members of the Corps of Imperial Engineers go for Phase 2 - Combat Engineering Training. Then, they go through Phase 3 - Trade and Artisan Training and other career, promotion and specialist trade courses.

The Imperial Engineering Academy offers superb training facilities for the full range of Imperial Engineer skills. These facilities stretch across the south end of the huge compound, complete with various labs, garages, droids, starfighters, shuttles, and speeders for the students to experiment with. The best and brightest minds emerge from here to help the New Imperial Federation conduct its many R&D ventures.

The IEA encourages a wide range of sporting activities and clubs enabling all personnel to participate either as individuals or as part of a team. It is well equipped with gymnasiums.

The Imperial Engineer is a military engineer. The training here at IEA combines the complementary disciplines of combat engineering and construction engineering which, once put together together, provide the unique range of skills that are fundamental to the Imperial Engineer Corps.

Courses
Applicants are trained as a soldier first and then as a combat engineer. Individuals must possess good practical ability, terrific technical aptitude and an appetite for continuous learning. In the 10 week long course of Phase 2, soldiers will learn combat engineering skills such as how to clear mines, construct bridges and cross water obstacles. Upon successful completion soldiers will be awarded their Imperial Engineer Certification and officially become qualified for Phase 3, where they will go through trade training, command and leadership training, and professional engineering.

The Officer Training courses will provide the students with trained commanders and leaders through operationally focused command and leadership training. These courses have particular emphasis on engineering principles, doctrine and tactics. This level of training provides the necessary technical, supervisory and administrative knowledge to command engineer soldiers in peace and on operations.

Further training is often necessary as Paratrooper, Commando or Bomb Disposal Officer.


Greenfields (Westside of the compound)
Officially known as Greenfields Stormtrooper Officer Academy, or GSOA, provides training in becoming a commissioned officer in the Imperial Army. Officer candidates are drawn from enlisted members, Warrant Officers, inter-service transfers, or civilian college graduates who enlist for guaranteed attendance at OCS after they complete Basic Combat Training (BCT).

The facility itself is located in the long, wide, and expansive flatlands across this part of Dantooine, where verdant green fields roll out from one horizon to the other.

GSOA is a rigorous 12-week course designed to train, evaluate, and develop second lieutenants for the Imperial Army's various branches. GSOA is constructed to teach basic leadership and soldier tasks, using infantry battle drills both old and new.

Courses
Primary courses here are Officer Basic Leadership Course I, II, and III. OBLC-I is an Officer's commissioning source, lasting 4 weeks. BOLC-II is 7 weeks, and is designed to ensure that all new Officers, regardless of commissioning source, are at the same level with basic leadership skills, individual soldier skills, infantry tactics, and the orders process (that is, how to understand the chain of command and orders given). BOLC-III is the branch specific Officer Basic Course (OBC).


Imperial Navy Command Officer's School (Eastside of the compound)
The INCOS is an education and research institution of the Garang Compound, and it specializes in developing ideas for naval warfare and passing them along to officers of the Navy. In addition to this function, the INCOS also hosts various symposia and conferences.

It sits within a large rotunda, inside of which are 2,000 holo-simulators, allowing students to stand command of various vessels and interact with AI that are programmed to behave exactly as officers should, and even have normal behavioral problems such as fear, anxiety, sorrow, and rebellious streaks—also various species-specific aberrations are programmed into the holos, so that students can get used to dealing with various races.

A sister building dedicated to wife if Emperor Kane (for her wealthy donations) houses the Ederlatth Pallopides Imperial Naval War College Museum.

Courses
The principal courses of study at INCOS are "Strategy and Policy", "National Security and Decision Making", and "Joint Military Operations". Students from all branches of the military work towards a Master of Arts.

A myriad of subjects are covered, including the classic battles of Garm Bel Iblis, Admiral Ackbar, Gilad Pallaeon, General Grievous, Count Dooku, Darth Malak, and of course Grand Admiral Thrawn.


The Stele Imperial Flight School (Northeastern side of the compound)
Named after legendary TIE pilot Maarek Stele, the SIFS offers the most advanced training facilities for pilots of any kind in the galaxy. Not only does it teach the skills necessary to fly Imperial starfighters, but also, in the case of ISIS agents, the ability to fly numerous kinds of civilian and even enemy fighters, just in case they find themselves trapped behind enemy lines and are unable to get to any standard NIF vessel.

This is an accredited college for the undergraduate education of officer candidates for the Imperial Space Force. Tuition along with room and board are all paid for by the NIF government.

The training facilities of the SIFS are unique because they are very much planet-wide; the Pilots Center itself is a large, oval-shaped, durasteel rotunda that covers 27,000 acres, inside of which are numerous simulators with the most advanced AI known in the galaxy. Butting up against the Pilots Center is the largest hangar area of any training facility in the known galaxy. Inside of it can be found just about any model of shuttle or starfighter available, which can be taken out for a test run with special permission from the dockmaster and at least two other signatures from administrators.

The main buildings in the Cadet Area are set around a large, square pavilion known simply as The Pavilion. Most recognizable is the twenty-meter-high TIE fighter statue, with its center a holographic orb that contains the galaxy itself, spiraling slowly and occasionally highlighting parts of the galaxy, such as solar systems or nebulae. The Cadet Area also has an observatory and a planetarium for academic use and navigation training. The Cadet Center also houses a 7,000-seat theater, a ballroom and a number of lounge, dining and recreation facilities for cadets and visitors, as well as its own gymnasium—so large that it is the main location for when the Navy, Army, and Pilots have “friendly” sporting events. The Vil Pilot’s Hall is the primary administration building, which houses the offices of the Superintendent and his staff.

The Aerospace and Astrophysics Research Center contains numerous aeronautical research facilities, including transonic, subsonic, low speed, and cascade wind tunnels; engine and rocket test cells; and holo-simulators. The Main Education Hall contains chemistry and biology classrooms and labs, medical and dental clinics and civil engineering and astronautics laboratories.

Courses
The student body of the Academy is known as the Cadet Wing. The cadets are divided into four classes, based on their year in school, much like a civilian college. They are referred to, in order from minor to most senior, fourth-, third-, second-, and first-class cadets. The Cadet Wing is divided into four groups, of ten cadet squadrons each. Each cadet squadron consists of about 120 cadets, roughly evenly distributed among the four classes. Selected first-, second- and third-class cadets hold leadership, operational and support jobs at the squadron, group and wing levels. Cadets live, march and eat meals with members of their squadrons.

Cadets' military training occurs throughout their time at the Academy, but is especially intense during their four summers. After the first year, cadets have more options for summer military training. The more advanced students must completed SERE training, or Survival, Evasion, Resistance, and Escape, in case they are ever shot down onto a habitable terrain.

Cadets are required to take physical education courses in each of their four years at the Academy. The classes cover a wide range of activities: Swimming and water survival build confidence while teaching important survival skills. Combative sports such as boxing, wrestling, Teras Kasi and other unarmed combat build confidence, teach controlled aggression and develop physical fitness.

Each semester, cadets must pass two athletic fitness tests: a 2.4 km run to measure aerobic fitness, and a 15-minute, 5-event, physical fitness test consisting of pull-ups, a standing long jump, sit-ups, push-ups and a 550-meter sprint. Failure to pass a fitness test usually results in the cadet being assigned to reconditioning until he can pass the test. Repeated failure can lead to disenrollment.


Imperial Standard Military Training Base (Northwestern side of the compound)
It is here that all new recruits on Dantooine start. The ISMTB is the basic training facility of the Imperial Army. It is the initial indoctrination and instruction given to new military personnel. It covers all the basics, starting with Physical Training (PT) and an assessment of every individual enrolled so as to discover the most desirable spot for the new recruit in the Imperial Army.

The ISMTB is located in the far, northwestern hills of the Garang compound, and the drill instructors there make good use out of those hills, forcing new recruits to run up and down, up and down, through wind and rain and humidity and blazing sun. This area is meant to whip any recruit into shape fast!

Here, “resocialization” takes place. Resocialization is a sociological concept dealing with the process of mentally and emotionally "re-training" a person so that he or she can operate in an environment other than that which he or she is accustomed to. It is important for any military to do this, but the NIF military has some of the most advanced facilities to conduct these processes.

Courses
Basic Combat Training, or BCT, includes Advanced Individual Training and Specialized Infantry Training. For various courses completed, Service Ribbons are issued. Recruit Training is divided up into three four-week phases and further broken down into individual training days. There are 69 individual training days, and recruits also go through pre- and post-training processing. Phase 1 mainly consists of learning recruit life protocol, physical training, academic classes, initial drill, a series inspection, and the confidence course.

From here, after they have gotten this foundational understanding of military life and protocols, new recruits are then either put into service or else moved into another school so that they may specialized in whatever specific job they will be doing for the NIF military.


The Keneris Rwene Center and School for Special Warfare (Southeastern side of the compound)
Special Forces training here, all the way! It is here that shoot-house training is conducted, as well as squad-based tactics, clandestine entry, stealth, tactical demolition, and all other manner of SF required training. SF soldiers train on a regular basis over the course of their entire career. The initial formal training program for entry into Special Forces is divided into four phases collectively known as the Special Forces Qualification Course (SFQC).

A great deal of the training here is classified, kept far and away from the rest of the compound at large and a great deal of the planet is used to conduct these operations. However, SF do occasionally intermingle with other branches to practice coordinated efforts with various other types of military personnel, just so that they are trained in handling situations with professionals in other lines of work.

Phase I of the SFQC is known as Special Forces Assessment and Selection (SFAS). Getting selected at SFAS will enable a candidate to continue on to the next four phases, where he will be assigned to a 12-man Operational Detachment Alpha (ODA), commonly known as an "A team."

At these training facilities on Dantooine, there are entire towns, buildings, shuttles and even half of an Imperial Star Destroyer built on the far, far southeastern end of the compound to allow for realistic squad-based entry tactics. Two EVS construction droids work around the clock to build bridges and even entire buildings just so SF recruits can practice entering them or, when needed for training, blowing them up.

Special Forces was founded on the Four Truths: 1) Sentient beings are more important hardware, 2) Quality is better than Quantity, 3) Special Forces cannot be mass produced, and 4) Competent SF groups cannot be created after emergencies occur.

NOTE: More intense and focused training is found on the planet Gall, which is used as staging area for black operations.

Courses
Phase I of SF testing searches for the potential recruit’s overall qualifications and aptitude. In this course, candidates will take Defense Language Aptitude Battery or Defense Language Proficiency Tests, and then must score at least 60 points on each event and overall minimum score of 240 on the Army Physical Fitness Test. If this is passed, they move on to Phase II.

Phase II assigns group, language, and specialty. If they do well enough, they are put on what is referred to as the “wish list,” and as long as they show proficiency in speaking/understanding a variety of languages and understanding group dynamics and exactly what their roll with be with their SF unit, then they may proceed to Phase III.

Phase III is a 15-week block of instruction in small unit tactics (SUT) including raids, ambushes, patrols, recons, and other strikes against enemy forces. Students learn how to properly plan these operations using Warning Orders, Operations Order, and Frag Orders as well as other mission planning techniques. It is here that they undergo SERE training (Survival, Evasion, Resistance, and Escape), and this is a 22-day course.

Phase IV is often referred to as “Magnar Haven,” and roughly 1/6 of the planet of Dantooine is used to create a fictional government called “The People’s Republic of Garang,” where a 30-day exercise culminates in the 20-day Magnar Haven exercise. This phase will include CSAR, or Combat Search and Rescue, security assistance, peacekeeping, humanitarian assistance, humanitarian demining, counter-proliferation, psychological operations, manhunts, and counter-narcotics operations. The local communities around Garang participate in the exercise by roleplaying as citizens of The People’s Republic of Garang.

During Magnar Haven, students are put into 12-man ODAs, organized the same way they are in a real mission. Students are isolated for 7 days and issued an operations order. They begin their planning process and study material required to execute their detachment's mission during the exercise. On the last day of the exercise, the student detachment will sumbit their plan to the battalion command and staff for analysis. The next day, the students will do an airborne drop (depending on what the plan calls for, it could be from a LAAT/i or from undercover civilian shuttles) in The People’s Republic of Garang, where they will make contact with guerillas (volunteer actors from the community at large), engage terrorists, and train resistance fighters in various specialties, including weapons, communications, medical, and demolitions. Magnar Haven involves approximately 110 Special Forces students, 110 counter-insurgent personnel (OPFOR), 400 guerrilla personnel, 70 auxiliary personnel, and 80 cadre.

During this course, other members of other parts of the entire Garang Imperial Base commonly participate—for instance, pilots from the Stele Imperial Flight School that looking to sharpen their skills while flying under a live-action scenario, including mock space battles, are encouraged to take part in Magnar Haven. Naval Officers in training also command 2 Imperial Star Destroyers constructed just for this cause; the two Star Destroyers have been dubbed the Grand Admiral Matt and the Gilad Pallaeon, and each one is manned by recruits from the Imperial Navy Command Officer’s School and the Imperial Naval Special Warfare School, with droids filling in any open positions.

-----------------------------

(OOC: The following must be completed before character/player can be assigned to Special Forces: players need to hit up four different threads to be accepted into the SF. One is a sticky in the Operations forum and the other three are stickied in the Training Center. Below is an example of what must be filled out in Operations.)

A post of the following information in the “Special Forces Application” thread is needed in Operations:

New Imperial Federation
Form SF-001
Special Forces Application



Name:
Service:
Rank (Must be RL2 or higher):
Current Troop Type:
Specialization:
Additional Skills:

Status of Training Threads:
Escape and Evasion (Training Center):
Weapons Training (Training Center):
Subjective Evaluation (Training Center):

List of SMs (Must be two, and must be completed prior to application):

-----------------------------

Imperial Naval Special Warfare School (Southwestern side of the compound)
The Imperial Naval Special Warfare School, or INSPECWARS, is a school for intense simulations, both holographic and roleplayed out in similar ways of the Magnar Haven scenario (see above), and can be quite grueling for NIF Naval officers who wish to increase their skills so that, someday, they too might command a Star Destroyer or even a Super Star Destroyer.

The INSPECWARS has an area where the latest developments in space warfare can be discussed, and that area is the Grand Symposium, which is a structure twenty stories tall and made of solid reflective durinium, and is flanked overhead by two blue holograms of Imperial Star Destroyers roughly half the size of the building itself.

Various other buildings house simulation areas, as well as Special Warfare Museum, which has chunks of the first two Death Stars on display, as well as the bloody uniform Grand Admiral Thrawn was murdered in, and a TIE fighter once favored by Darth Vader.

Courses
Here at INSPECWARS, a continuing education is not only encouraged, but various seminars and new approaches to warfare are constantly discussed, analyzed, and put to the test. The training ground is a a series of five large, rectangular skyscrapers, inside of which are many mock-up levels of Imperial Star Destroyers, but the course may also utilize the same half-built Star Destroyer that allows any training personnel at Keneris Rwene Center and School for Special Warfare to train in—indeed, SF forces from the Keneris Rwene Center are commonly used to try and storm the bridges of Captains- and Executive Officers-in-training, to teach them how to deal with any enemy force that tries to take over the ship.


Other Sights
The Garang Imperial Base is covered with numerous things for the trainees to do outside of training, including an active nightlife. Small cities have naturally grown up all around its outskirts, cities such as New Garang that thrive off of the soldiers, cadets, and trainees coming in for drinks and dancing. A particular hot spot is the Angry Drunken Trandoshan, known for raucous times and hard drinking. Various military-themed museums have cropped up all over the place, and it has brought a vibrant tourist economy back to Dantooine, which suffered for so long.

Housing districts, such as Khoonda Dream, are enormous living districts for soldiers and faculty that remain at the Garang Imperial Base year-round.


Faculty and Staff

P’shi’ni Rastow; Zabrak, male – Rangemaster

Morestall Kroomer; Human, male – Stormtrooper trainer

Killf Taggan; Rodian, male – Commandant

Barr Pho; Duros, female – Physics professor

Heelonod Vart; Devaronian, female – Student advisor

Mu’shari H’sendi; Mirilian, male – Chief Technical Proctor

Bez Strizen; Human, male – Academy Dean

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Re: Quick question about training camps

Post by jacenwesiri » 2011-05-31 19:26

Jubar, it looks fine to me.

I guess I always assumed that we had a smattering of training bases, or bases with some training facilities included, scattered around, a la the Folor Training base used for Rogue Squadron and whatnot in the X-Wing novels. But yeah, it was more of an assumed thing, though I know at times there had been a few people who seemed to espouse that say the fleets or whatnot would take in recruits fresh out of basic training for their positions, and fit them into existing units and then push the new units through training, but yeah.
"Don't worry guys, it's cool. We've got this, I'm Master Yi!" -- a questionable Yi player, who ended the game 2-16. We lost.

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Re: Quick question about training camps

Post by Spyker Katarn » 2011-05-31 19:47

Just an OOC note/reminder about the special forces stuff: players need to hit up four different threads to be accepted into the SF. One is a sticky in the Operations forum and the other three are stickied in the Training Center. If you want to somehow include what's in there into your narrative above, feel free. I do like what you've come up with though; it's very well done. Special warfare would be very segregated from the main compound, though, methinks, since a lot of that would be somewhat classified in the NIF.
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Re: Quick question about training camps

Post by Tavish McFini » 2011-05-31 19:57

I can tell you put a lot of work into that and your efforts really need more recognition. That being said, I myself kinda view it as lacking that punch. Granted, you're creating something new and fresh so it's stupid for me to think that someone saying they're a graduate from the Grand Garang Imperial Base on Dantooine should have any less "wow" factor than someone saying "I was trained by CorSec on Corellia". Not sure if that makes sense or not?

But hey, I'm sure I could find a use for this in a few posts in the near future... Or even assign a particular Surface Marshal to go teach sniping at the Grand Garang Imperial Base ;)
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Re: Quick question about training camps

Post by Jubar Bavvet » 2011-05-31 20:21

Thank you all for your comments.

@Jacen: Yes, I also assumed that training took place pretty much all over the place, so that we don't put all of our eggs in one basket in case our enemies attack the basket, but I also considered that we have such huge and beastly machines, such as the EVS construction droid that, apparently, can just consume raw materials and create entire city blocks in no time at all. Dantooine to me seemed wide-open for a chance to build entire towns that we can literally bombard with heavy artillery, no simulations for the most advanced training, just to gauge the level of destruction for any new weapon or new battle tactics--in this way, it might also be a major experiment range, not just a typical firing range. I suppose I could add an R&D area specifically for this, now that I think of it.

@Spyker: I went ahead and included an OOC note that would inform newcomers that this is only RP information, and that actual OOC stuff would be conducted through the SF process with the four threads, so there's no confusion.

@Fini: I did put a lot of work into it, but if it doesn't work then it doesn't work. Just another thought I had, to perhaps add some flavor. It wouldn't be "mine" per se; if anybody sees anything that needs adding, you could add it yourself, I just thought of something like as a basic structure. And, as for the "wow," I really didn't intend for it somehow surpass all other training--I mean, SEALs really aren't any better or worse than SPETZNAZ, despite what people debate about, because there's really only so much the human body is capable of doing (many SF guys from various countries, for instance, can run pretty much near world record running times, and that's pretty common for any SF guys in any country)--I just wanted to sort of outline a large nearly planet-wide academy that, I predict, such a civilization as the SW galaxy would kind of need here and there if they're going to practice planetary bombardments, multidisciplinary task forces, and so on.

However, if we didn't want it to all be under "one roof" so to speak, we could simply say that all of these schools are just different schools on different worlds, such as Gall (since our NIF database says that it's now being used as a staging ground for black operations), and other worlds. That might also satisfy Spyker, who says that he feels SF should be more remote and on its own.
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Re: Quick question about training camps

Post by Kane » 2011-06-01 08:10

I think that looks fine. Keneris would probably laugh heartily and then have another drink if he saw a military academy in his name, but I reckon that would be the case for many historical people too.

It's prime material for the wiki, to be used in bios or threads if people want to, but obviously we're not restricted to this base. There's plenty of room for your own creations as well.
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