Project Nemesis

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Kane
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Project Nemesis

Post by Kane » 2017-08-05 12:35

Since the old game Star Wars: Rebellion is available again on gog.com, I've recently decided to give an old idea a go... remains to see how far I'll get because I haven't gotten RedEd to work properly yet, not to mention how much time I can dedicate toward this.

For those who don't know or need to be reminded, it's a strategy game with cards for ships, troops, and characters and is most well known for a terrible UI. I'm trying to make a custom NIF game out of it, and I thought you'd like to partake in the progress (or even better help out, but let's not expect too much I guess). I'm going to make some pictures for each, starting out simple. If you want to submit one, dimensions are 400x200 in bitmap format. Character stats improves with experience.

Major Characters:

Admiral Matt
The Nemesis Project was reaching completion when the unthinkable happened: the Rebels had won at Endor and the Empire was sinking into full civil war.
The Star Dreadnought Nemesis jumped blindly to escape the enemy and was for the next nine years lost in space. Admiral Matt made the most out it and became a powerful Master in his own right. Now, it was the time to begin the immense work to create a new and improved Empire.
Diplomacy: 100 +/- 25
Espionage: 20 +/- 25
Combat: 70 +/- 25
Leadership: 100 +/- 0
Known Jedi level 150 +/- 25 (adds to stats above)
Roles: Admiral (can command starships), can train Force Users, won't betray his side.

Ace Roscoe
Born a rich but neglected playboy who became a mercenary and a bounty hunter when the rebels destroyed his home, "Ace" Kane Roscoe stumbled upon the Nemesis Project and joined to be discovered as a prodigy Force user by Admiral Matt, who took him on as a personal apprentice. Nine years later, Ace quickly became the most decorated pilot of the New Imperial Federation and fast-tracked to captain the Nemesis itself as Admiral Matt's XO - effectively second in command of the New Empire. A driven man with a dark and serious demeanor, brilliantly capable in any role yet seemingly unable to be content.
Diplomacy: 80 +/- 25
Espionage: 50 +/- 50
Combat: 100 +/- 25
Leadership: 100 +/- 0
Known Jedi level 120 +/- 25
Roles: Admiral (can command starships), Commander (can command starfighters), General (can command troops), Research Ships 40 +/- 50, can train Force Users, won't betray his side.

Why these? Well... I've only got two major. Also, this is the early NIF you're starting out with, so Matt and Ace both look quite young (and dashing, and handsome, and daring, and aplomb of course!) Also, I can't add longer text, just replace existing :sadface


Minor Characters so far (subject to change)

McFini
Tavish McFini is an easygoing person with brilliance in both business and starship command.
Diplomacy: 80 +/- 25
Espionage: 30 +/- 25
Combat: 30 +/- 25
Leadership: 80 +/- 25
Potential Jedi (probability 10%) level 10 +/- 40
Roles: Admiral (can command starships), Commander (can command starfighters), Research Ships 40 +/- 50, Research Facilities 40 +/- 50.

Jacen
Jacen Wesiri is a multi-talented man with a serious demeanor.
Diplomacy: 30 +/- 25
Espionage: 30 +/- 25
Combat: 80 +/- 25
Leadership: 80 +/- 25
Potential Jedi (probability 25%) level 10 +/- 40
Roles: Admiral (can command starships), Commander (can command starfighters), General (can command troops), Research Ships 40 +/- 50, Research Facilities 40 +/- 50.

Rav
General Rav Runner is an expert in combat and a leader of men in battle.
Diplomacy: 30 +/- 25
Espionage: 30 +/- 25
Combat: 100 +/- 25
Leadership: 80 +/- 25
Potential Jedi (probability 25%) level 10 +/- 40
Roles: General (can command troops), Research Troops 20 +/- 25.

Spyker
Spyker Katarn is a specialist in warfare both regular and unconventional, one of the most trusted in NIF SpecOps.
Diplomacy: 0 +/- 30
Espionage: 70 +/- 30
Combat: 70 +/- 30
Leadership: 80 +/- 20
Potential Jedi (probability 15%) level 10 +/- 40
Roles: General (can command troops).

Syren
A sultry and capable woman with a spirit for adventure, unlikely to stay committed to anything for long.
Diplomacy: 30 +/- 30
Espionage: 80 +/- 25
Combat: 80 +/- 50
Leadership: 0 +/- 30
Potential Jedi (probability 25%) level 30 +/- 40
Roles: None (espionage, security, sabotage, capture and assassination missions are available to all characters but only some are good at it).

Mai
Mai Hasagaiwa is petite, graceful woman with natural talents that made her the foremost expert in infiltration, stealth, sabotage and assassination.
Diplomacy: 0 +/- 30
Espionage: 125 +/- 25
Combat: 80 +/- 50
Leadership: 0 +/- 30
Potential Jedi (probability 25%) level 10 +/- 40
Roles: Commander (can command starfighters), General (can command troops).

Tom Saint
Born a poor farmer with average grades, he rose to become one of the most noted engineers in the galaxy.
Diplomacy: 0 +/- 30
Espionage: 0 +/- 50
Combat: 0 +/- 25
Leadership: 0 +/- 30
Potential Jedi (probability 10%) level 10 +/- 40
Roles: Research Ships 50 +/- 50, Research Troops 50 +/- 50, Research Facilities 50 +/- 50.

Anyone feel like being added (or, shall we say, "adjusted"? :D
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Re: Project Nemesis

Post by jacenwesiri » 2017-08-14 02:14

Kane wrote:Jacen
Jacen Wesiri is a multi-talented man with a serious demeanor.
Diplomacy: 30 +/- 25
Espionage: 30 +/- 25
Combat: 80 +/- 25
Leadership: 80 +/- 25
Potential Jedi (probability 25%) level 10 +/- 40
Roles: Admiral (can command starships), Commander (can command starfighters), General (can command troops), Research Ships 40 +/- 50, Research Facilities 40 +/- 50.
It should have higher stats, with a chance of your fleet or whatnot being disabled for a turn because it's not like those cookies are going to bake themselves.

I hope Mai's doing okay.I remember when she finally got through to me that Jacen was too OP. A fleet commander who can read the future and provide instant commands and battle meditation can be problematic, not to mention other scrying as needed. Anyone can be a great commander if you know what the other person is going to do with enough time to react appropriately. It's too bad that most of the stats for that game are in areas where Jacen would probably be at his forte.

I'm probably going to have to be guessing, because I don't remember playing Star Wars Rebellion.So maybe I'm guessing incorrectly. Anyways, here's a few.

Eri
General Eri Ambicon is a specialist who somehow was promoted to Surface Marshal. Baked goods and confectionary were probably not involved, but a piano was. She also likes pasta.
Diplomacy: 0 +/- 25
Espionage: 30 +/- 25
Combat: 80 +/- 25
Leadership: 80 +/- 25
Potential Jedi (probability 10%) level 10 +/- 40
Roles: General (can command troops), Research Troops 40 +/- 50, , Research Facilities 20 +/- 25.

Okay, so I know that Eri is probably not the best at diplomacy, but she's been coerced to get some experience in espionage. Maybe it wasn't for the best for Jacen to have done it by playing off of her paranoia, but it's still espionage experience. Aside from that, I figured she could command at least as well as Jacen, with a lesser force potential. She probably has some idea about what research for troops, and I figured facilities would make sense as well.

Dev Fenris
Dev Fenris is a most gifted man who is often several steps ahead of everyone else.
Diplomacy: 50 +/- 25
Espionage: 70 +/- 25
Combat: 80 +/- 25
Leadership: 80 +/- 25
Potential Jedi (probability 10%) level 10 +/- 40
Roles: Admiral (can command starships), Commander (can command starfighters), General (can command troops), Research Ships 20 +/- 25, Research Facilities 20 +/- 25.

While perhaps not the most charismatic, TH had a way with words and of getting what he wanted done. So maybe he was the most charismatic? So much cloak and dagger stuff done well, double crossing and then crossing back. So I started with Jacen's and went from there. Then I started thinking, I don't know about the Commander role or General for that matter, but he's one of the few characters who always seemed to instinctively understand strategy. I want to say he was the one who was in overall command of the troops with cleaning up at Firro after that tower got bombed, so maybe he should be a general.

Anyways, I was nearly done with the TH one when I was thinking that there's a lot of other important characters, with perhaps dubious place in a game like this. By place in a game like this, I mean that certain characters are very specialized. So, Blitz and Spyker (pre-DJ), and probably Thrakis, would probably have very similar capabilities. How many similar characters do you want? It seems that perhaps there were many dozens of characters who should be on the list somewhere. Some. like Yuri (anger management?) perhaps, are more remote now. Still, perhaps it might be better to work out how many different type characters would be needed for it?

BTW: I was actually debating whether to work on one for one of Ib's characters or one of Blitz's next.
"Don't worry guys, it's cool. We've got this, I'm Master Yi!" -- a questionable Yi player, who ended the game 2-16. We lost.

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Re: Project Nemesis

Post by Kane » 2017-08-17 05:18

jacenwesiri wrote:It should have higher stats, with a chance of your fleet or whatnot being disabled for a turn because it's not like those cookies are going to bake themselves.

I hope Mai's doing okay.I remember when she finally got through to me that Jacen was too OP. A fleet commander who can read the future and provide instant commands and battle meditation can be problematic, not to mention other scrying as needed. Anyone can be a great commander if you know what the other person is going to do with enough time to react appropriately. It's too bad that most of the stats for that game are in areas where Jacen would probably be at his forte.
I thought those stats are pretty impressive as they are. If we take Jacen's relatively low diplomacy rating it would have a theoretical maximum of 105 before adding experience and an absolute minimum of 5, averaging out at hm, 35, based on probability. There's a decent chance of ending up with a Jacen that can do anything reasonably well or better.

The only two in the game on the Imperial side with guaranteed really good stats are Palpatine/Vader, due to starting out as major Force characters, although the Rebels aren't any better off, with only Luke. While I could make more certified Jedi, it's probably more interesting to keep it largely randomized. Plus I'll have to tweak game balance if it turns out too lopsided.
jacenwesiri wrote:Anyways, I was nearly done with the TH one when I was thinking that there's a lot of other important characters, with perhaps dubious place in a game like this. By place in a game like this, I mean that certain characters are very specialized. So, Blitz and Spyker (pre-DJ), and probably Thrakis, would probably have very similar capabilities. How many similar characters do you want? It seems that perhaps there were many dozens of characters who should be on the list somewhere. Some. like Yuri (anger management?) perhaps, are more remote now. Still, perhaps it might be better to work out how many different type characters would be needed for it?

BTW: I was actually debating whether to work on one for one of Ib's characters or one of Blitz's next.
Your picks are pretty good. A majority of characters in the game are either specialized in stealth missions (espionage, assassination, sabotage, that kind of thing) or just not particularly good at anything, in which case they default to those, because anyone can do them, if not well. It's also something that requires multiple characters (or single/few ones backed up with special forces, because you need a bunch of decoys), unlike say, research which can be done with just one (although it takes more time). Similarly, fleets only need one admiral, fighter groups only one commander, and troops only one general. Per fleet or garrison, anyway. The Empire has more and better admiral/commander units than the Rebels, of course, but that's tweakable.
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Re: Project Nemesis

Post by Abraxes Rancor » 2017-09-09 09:13

You guys seem to be fleshing out a card game. Shame I never got into the card games of Star Wars' that much. Any hints about what was what and what all those numbers mean?

Is 30 good?

What scale does it use?

Any references?

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Re: Project Nemesis

Post by Kane » 2017-10-03 21:25

www.swrebellion.com has pretty much everything you want to know and more.
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