A battlestation is a military platform, often anchored in orbit around a planet or
installation like Golan Stations. However, there also exists deep-space battlestations such
as the infamous Death Stars, which are capable of hyperluminal travel and are as such not
stationary, though they are relatively slow compared to any other ships.
The largest, heaviest, most heavily armed and armoured gunships in existance. Older
battleships were much smaller and weaker than late era Imperial battleships, in which
several classes which can be considered "Super" battleships. However, the term has been
misused to the point of anything from the massive Eclipse to 1200 m Mon Calamari cruisers
being called "super" vessels. The main ships in the "super" line are the Executor-,
Sovereign- and Eclipse classes, while more conventional battleships include the Armada-class.
About as large as battleships (for heavy BC), battlercuisers have the heavy guns of
battleships, but not as heavy armour. This was to give them improved speed for their size,
which would allow them to select their engagements and strike at enemy cruisers at long
range. Examples: Vengeance-, Shockwave- and Tyrant-class. BC:s are further divided into
heavy, medium and light classes.
Large Cruisers are bigger and generally more heavily armed than heavy cruisers. It is an
uncommon class, but contains vessels like the Titan-, Allegiance- or Class II.
Cruisers are the main combatants in any serious battle, given the relative rareness of
battleships. They are also the foremost means of power projection. The most famous ship in
this class is the Imperator which lies in the upper spectrum of heavy cruisers, but there
are many others.
This class is often just called cruisers. They lay between heavy and light cruisers in
size and armament. The class begins with the Victory I and ends with the Majestic.
Light cruisers are smaller, lighter armed and armoured than either heavy or medium cruisers.
Light cruisers have an emphasize on speed and are sometimes smaller than destroyers. the
classes overlap thanks to tiny but for their size heavily armed ships like the Carrack- and
Bayonet-classes. Light cruisers have similar roles as destroyers do in escorting larger
vessels, but they also operate independantly.
Destroyers are generally smaller than light cruisers and with less armament. They are meant
to escort larger ships and protect against smaller ships than themselves, such as frigates,
corvettes and fighters. Examples include the Nebulon-G (heavy) and the Sabaoth (light).
Frigates are like destroyers meant to escort larger ships and protect them. Heavy frigates
are better at harassing larger ships, while light frigates like the Lancer is a dedicated
anti-fighter platform. There is also the odd Assault Frigate, which is usually a converted,
older, larger ship, but with the armament of a frigate. The end result is a heavy frigate
disproportionate in size, much larger than other frigates.
A small ship, barely above corvette size, but with disproportionally heavy guns and armour.
A wise commander engages the largest and and most dangerous enemy ships first, which usually
leaves monitors free to wreak havoc against less heavily armed ships. They are meant to
threaten cruisers and conduct heavy bombardment.
The smallest ships you find before you leave capital warships, which is defined as a ship
above 100 m in lenght. Corvettes are small, fast, agile ships suited for a multitude of
tasks, patrol, anti-starfighter screening, troop transport, light escort, and harrasement.
There are also some small speciality ships which have been generally classified as
corvettes, for example the Vibre-class.
An interdictor is a ship mounting gravity well projectors that can form a mass shadow in
space. This mass shadow both prevents the use of hyperdrives within its reach, as well as
cause ships already travelling in hyperspace to revert to realspace. This is due to built-in
safety features in hyperdrives which are meant to prevent a fatal collision. Such safeties
can be overridden, but it takes time and it's risky to jump from inside a gravity well,
especially one that can change. Interdictors doesn't come in any one size, but is a special
task usually performed by ships with a primary or secondary other role.
Most warships are large enough to carry fighters, however this is not their primary role.
Such vessels carries fighters mainly as a means of protection against other fighters. A
carrier is a ship whose primary role is to carry fighters into battle. There are four main
types, the largest being the Fleet Carrier which can carry hundreds of fighters, the Assault
Carrier which has an emphasize as a warship compared to other carriers, creating more of a
half warship and half carrier type. There is also the Light Carrier which usually holds about
12-8 squadrons and the Escort Carrier (named such because it is often used as an escort for
convoys), which normally holds six squadrons, a half wing. Smaller ships are generally not
built as carriers, but exceptions are known.
Transports are usually very lightly armed for minimal defence. They are built to move heavy
equipment from point A to point B, that's it. Light transports carry just a few hundred
tons and are subcapital in size, while medium transports are just about capital size, while
heavy to superheavy transports can reach 22 km in lenght and carry billions of tons of
Modular Taskforce Cruiser
This unique design deserves a special mention. It can perform in many different roles, but
is weighed in as a light cruiser when compared with other warship's capabilities.
Another unique ship, whose proper classification is "assault ship", albeit one of unusual
size and power. Since the NIF made certain modifications to the base design and use them
both for ship to ship combat, planetary assault and general manufacturing, the
classification was altered to Heavy Battlecruiser, which is hardly correct except for the
vessel's powerful combat capabilities.
System Patrol Craft
About the size of a corvette but with sublight propulsion only, making this the equivalent
of a coast guard ship, suited for intra-system patrol, customs duty and light combat tasks.
A subclass is the Patrol Ship, similar but which comes equipped with a hyperdrive.
Essentially the same as a Corvette but lighter armed.
Subcapital ship between 99 - ca 30 m length, heavily armed for its size. It functions like
a very heavy assault fighter but can also serve as a light troop transport, or as a ground
support craft. The rebels, and later, the New Republic, used large quantities of civilian
light transports modifed for military duty in the role as gunboat / assault shuttle, and
this was also sometimes the case with the Empire though it also used purpose-built gunboats.
Subcapital ship with a focus on troop transportation. A subtype is the Assault Shuttle,
which also functions like a gunboat. The difference between these small ship types are
somewhat blurred, but a gunboat tend to be more focused on being an assault craft, while an
assault shuttle is more focused on being a transport.
A ship less than 30 m in lenght, often around 10-15 or less, and typically with only a
single pilot, though extremes can have up to five. It is very fast and maneuverable
regardless of configuration. Fighters are separated into different combat roles -
Interceptors, Superiority Fighters, Assault Fighters, and Bombers. Many fighters can
dual-role, and a few are able to multi-role, though no fighter can cover all roles. They
are also further separated into light, medium and heavy. Fighters have five main functions
- anti-fighter, tactical assault, ground support, escort, and bombing. Numerous speciality
role fighters have been built as well.