Planetary Defences
Imperial Database > Planetary Defences

An overview of commonly employed planetary defences in the galaxy.

Prefab Base

The prefabricated garrison base is a multi-functional standard fortification that can be found throughout the galaxy. They have extensive environmental controls and can be installed on any type of planet or asteroid. They are carried as standard equipment aboard many Imperial ships, including Star Destroyers. Every base is completely standardized and one can be placed in minutes. A large underground sub-level complex is hollowed out in a few days, which then houses the main power, backup generators, the tractor beam projectors and deflector shield generators, the environmental control station, as well as waste disposal and recycling units. They are often used for scientific research, prisons or diplomatic functions beside their military aspect. Protected by 10 m thick duracrete walls and powerful deflector shields, a prefab base is virtually impregnable to anything short of orbital bombardment.

Specifications:


Name/Type: Prefabricated Garrison Base
Designer/Manufacturer: Various
Combat Role: Static fortification
Personnel: 1810
Size: 150 Meters width except landing platform.
Shield Rating: 20000 SBD (est.)
Hull Rating: 20000 RU (est.)
Weapons: 3 Heavy Twin Turbolaser Turrets, 6 Heavy Laser Turrets, 4 (est.) Tractor Beam Projectors.
Fighter Complement: 4 Army Squadrons = 40 Starfighters.
Troops: 1,190 troopers
Support Craft: 10 AT-ATs, 10 AT-STs, 40 Speeder Bikes, 60 Landspeeders, 100 construction vehicles.
Other Defences: 10 m high electric fence with oberservation towers every 100 meters on the outer perimeter, with a field of energy mines between the fence and the base, plus several guard towers on the base itself. The perimeter is usually patrolled by AT-STs, probots, scout troopers and TIE fighters. The central base tower is a powerful sensor suite.

Imperial Fortress

This is a small, heavily armoured fortress with built in laser cannon and anti-air laser defences. It is typcially emplaced to hold a chokepoint. It can hold a full regiment of troops and are typically used by Darktroopers.

Specifications:


Name/Type: Imperial Fortress
Designer/Manufacturer: Various
Combat Role: Static fortification
Personnel: No standard garrison.
Size: 80 Meters height
Shield Rating: 1814 SBD (With separate shield generator).
Hull Rating: 7150 RU
Weapons: 1 Heavy Laser Cannon, 1 Anti-air Laser Cannon.
Fighter Complement: None.
Troops: Up to 20 Companies.
Support Craft: None.

v-150 Planet Defender

The KDY v-150 is a system based ion cannon used to fire on ships which are bombarding the planet on which the KDY is deployed. As with all ion cannons, the KDY does no direct physical damage. It drains energy from the target vessel, reducing its shields and rendering it unable to fire its weapons. This is especially useful when attempting to pass units through an enemy blockade. It can fire every 6 seconds with a range up into orbital or even superorbital space, but takes several minutes to ready for fire. The greatest weakness of the v-150 is that it has a limited fire arc, only capable of protecing an area less than a few 100 km2 and must be placed close to critical structures or cities. It is a modular structure which can be moved and erected in hours, while the reactor is kept 40 m underground. The famous v-150 involved in the Battle of Hoth used a reactor scavenged from a Procurator-class battlecruiser.

Specifications:


Name/Type: v-150 Planet Defender
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Static anti-capship defence
Personnel: 27
Size: 22 Meters base width
Shield Rating: None.
Hull Rating: 400 RU (est.)
Weapons: 1 Heavy Ion Cannon.
Fighter Complement: None.
Troops: None.
Support Craft: None.

LNR Series I Turbolaser

The LNR series of planetary based turbolaser batteries provide exceptional firepower to protect systems from unwanted guests. The LNR-I is a single cannon turbolaser capable of damaging even the most heavily armored starships and destroy ships up to the size of a frigate in a single shot. The LNR is not shielded and relies on other defences to be protected from attack.

Specifications:


Name/Type: LNR Series I Turbolaser
Designer/Manufacturer: Various
Combat Role: Static anti-capship defence
Personnel: 48 (est.)
Size: 400 Meters (est.)
Shield Rating: None.
Hull Rating: 400 RU (est.)
Weapons: 1 Heavy Turbolaser Cannon.
Fighter Complement: None.
Troops: None.
Support Craft: None.

LNR Series II Turbolaser

Like the LNR-I, the LNR-II is an exceptional planetary based turbolaser battery. The LNR-II increases the firepower of the Series I by the addition of another cannon. However, some external armoring had to be sacrificed to make room for the additional cannon and power generators. The LNR-II has enough power to destroy any but the largest starships, such as the various classes of Super Star Destroyers.

Specifications:


Name/Type: LNR Series II Turbolaser
Designer/Manufacturer: Various
Combat Role: Static anti-capship defence
Personnel: 27 (est.)
Size: 1500 Meters (est.)
Shield Rating: None.
Hull Rating: 300 RU (est.)
Weapons: 2 Heavy Turbolaser Cannons.
Fighter Complement: None.
Troops: None.
Support Craft: None.

DSS-02 Theatre Shield Generator

A theatre shield generator is a type of shield that only protects a limited area of a planet. They are typically used to protect cities and military installations. A planetary shield protects against all forms of bombardment, but can be penetrated by low kinetic impactors with ground contact, such as imperial walkers. All specifications are estimated.

Specifications:


Name/Type: DSS-02 Theatre Shield Generator
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Planetary shield
Personnel: 5
Size: 1800 Meters long
Shield Rating: 180,000 SBD
Hull Rating: 200 RU
Weapons: None.
Fighter Complement: None.
Troops: None.
Support Craft: None.

GenCore Type I Shield Generator

The GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type I GenCores are an excellent choice for planetary defense, but are expensive to maintain. A GenCore I can withstand any assault up to a fleet of 20 Imperator Mk II-class Star Destroyers, but a single emplacement can only protect one hemisphere and as such not prevent the enemy from landing troops on the unprotected hemisphere of a planet. Two or more are required to fully shield a planet. All specifications are estimated.

Specifications:


Name/Type: GenCore Type I Shield Generator
Designer/Manufacturer: Various
Combat Role: Planetary shield
Personnel: 81
Size: 30 Meters plus projector dish
Shield Rating: 160,000 SBD
Hull Rating: 200 RU
Weapons: None.
Fighter Complement: None.
Troops: None.
Support Craft: None.

GenCore Type II Shield Generator

GenCores are responsible for generating planetary shields to protect the system from orbital bombardment. Type II GenCores provides double the shielding power than the older Type I's and are cheaper to maintain. Like the predecessor, it can only protect one hemisphere. All specifications are estimated.

Specifications:


Name/Type: GenCore Type II Shield Generator
Designer/Manufacturer: Various
Combat Role: Planetary shield
Personnel: 48
Size: 30 Meters plus projector dish
Shield Rating: 320,000 SBD
Hull Rating: 300 RU
Weapons: None.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Turbolaser System I

Turbolaser turrets comes in almost any size. This type typically defends important installations and can target ground units as well as air units with destructive power. Range is 25 Km.

Specifications:


Name/Type: Turbolaser System I
Designer/Manufacturer: Loronar
Combat Role: Base Defence Turret
Personnel: 5
Size: 15 Meters
Shield Rating: None.
Hull Rating: 200 RU
Weapons: 1 Heavy Dual Turbolaser Turret.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Missile Turret

Fires accurate and powerful missiles at airborn attackers. Typcially used to defend installations against starfighters.

Specifications:


Name/Type: Missile Turret
Designer/Manufacturer: Various
Combat Role: Base Defence Turret
Personnel: 6 (est.)
Size: Varying
Shield Rating: None.
Hull Rating: 50 RU
Weapons: 1 Dual Concussion Missile Launcher.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Golan I Space Defence Platform

The Golan I battlestation is designed for defence around smaller outposts and facilities, such as civilian shipyards and colony planets. All Golan platforms suffer from a common weakness - the underside of the station is undefended though still shielded, and the spine can be attacked by starfighters with impunity. Without the spine, the station loses internal gyroscopic balance and selfdestructs. However, Imperial scientists discovered that the spine is not needed, and the flaw was corrected around the Rise of Thrawn.

Specifications:


Name/Type: Golan I Space Defence Platform
Designer/Manufacturer: Golan Arms
Combat Role: Orbital battlestation
Personnel: 213 + 112 Gunners
Size: 1231 Meters
Shield Rating: 3200 SBD
Hull Rating: 1520 RU
Weapons: 28 Turreted Turbolaser Batteries, 5 Turreted Proton Torpedo Launchers, 6 Turreted Tractor Beam Projectors.
Fighter Complement: None.
Troops: 40 Troopers.
Support Craft: None.

Golan II Space Defence Platform

The Golan II battlestation is an upgrade of the Golan I, designed to thwart starfighter and light capital ship assaults. Its weapons complement makes this station a match for most ships. Compared to the Golan I, this station has a much more efficient power generation system, providing greater shield power and more weapons. Its unique "crossbeam" structure makes it capable of taking a great deal of damage.

Specifications:


Name/Type: Golan II Space Defence Platform
Designer/Manufacturer: Golan Arms
Combat Role: Orbital battlestation
Personnel: 550 + 149 Gunners
Size: 2158 Meters
Shield Rating: 6400 SBD
Hull Rating: 2272 RU
Weapons: 35 Turreted Turbolaser Batteries, 10 Turreted Proton Torpedo Launchers, 8 Turreted Tractor Beam Projectors.
Fighter Complement: None.
Troops: 80 Troopers.
Support Craft: None.

Golan III Space Defence Platform

The largest and most powerful battlestation manufactured by Golan Arms, designed to protect military installations and vital civilian facilities. It is roughly equvivalent to an Imperator-class Star Destroyer.

Specifications:


Name/Type: Golan III Space Defence Platform
Designer/Manufacturer: Golan Arms
Combat Role: Orbital battlestation
Personnel: 880 + 228 Gunners
Size: 2600 Meters
Shield Rating: 8000 SBD
Hull Rating: 3040 RU
Weapons: 50 Turreted Turbolaser Batteries, 24 Turreted Proton Torpedo Launchers, 15 Turreted Tractor Beam Projectors.
Fighter Complement: None.
Troops: 100 Troopers.
Support Craft: None.

Asteroid Laser Battery

This space weapon can be a nasty shock for the unwary starship captain. It is often employed to guard asteroid hangars or other smaller space installations, typically coupled with a minefield. It is not easily discerned from a common asteroid and when it opens fire, it is usually too late to do anything about it.

Specifications:


Name/Type: Asteroid Laser Battery
Designer/Manufacturer: Byblos Drive Yards
Combat Role: Orbital weapons platform
Personnel: 5
Size: 115 Meters
Shield Rating: 3200 SBD
Hull Rating: 1520 RU
Weapons: 2 Turreted Dual Turbolasers.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Asteroid Warhead Launcher

Another space weapon hidden on a small asteroid. Difficult to detect before it opens fire.

Specifications:


Name/Type: Asteroid Laser Battery
Designer/Manufacturer: Byblos Drive Yards
Combat Role: Orbital weapons platform
Personnel: 5
Size: 89 Meters
Shield Rating: 3200 SBD
Hull Rating: 1520 RU
Weapons: 1 Warhead Launcher (50 Concussion Missiles).
Fighter Complement: None.
Troops: None.
Support Craft: None.

Gun Emplacement

This small platform was designed to protect larger, undefended space stations from starfighters.

Specifications:


Name/Type: Gun Emplacement
Designer/Manufacturer: Arakyd Industries
Combat Role: Orbital weapons platform
Personnel: 2
Size: 26 Meters
Shield Rating: 128 SBD
Hull Rating: 32 RU
Weapons: 2 Turreted Dual Laser Cannons.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Large Gun Emplacement

This larger platform was also designed to defend against starfighters. It can rotate to put a steady stream of fire against a single target.

Specifications:


Name/Type: Large Gun Emplacement
Designer/Manufacturer: Wandrau Arms Corporation
Combat Role: Orbital weapons platform
Personnel: 32
Size: 28 Meters
Shield Rating: 80 SBD
Hull Rating: 19 RU
Weapons: 16 Laser Cannons.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Large Gun-Warhead Emplacement

A heavy gun and warhead emplacement designed to protect defenseless stations and bases against starfighters. Heavy firepower but easily destroyed. Very dangerous in numbers.

Specifications:


Name/Type: Large Gun-Warhead Emplacement
Designer/Manufacturer: Wandrau Arms Corporation
Combat Role: Orbital weapons platform
Personnel: 32
Size: 28 Meters
Shield Rating: 8 SBD
Hull Rating: 2 RU
Weapons: 16 Turbolasers (est.), Dual Warhead Launchers.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Mine Type A

Basic static contact mine, with an omnidirectional laser cannon for defence against starfighters.

Specifications:


Name/Type: Mine Type A
Designer/Manufacturer: Arakyd Industries
Combat Role: Contact Mine
Personnel: 0
Size: 15 Meters
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Turreted Laser Cannon, 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Mine Type B

Same as the Type A mine except that this mine can be pre-programmed for particular targets and with an ion cannon instead of laser. It is intended to disable for capture rather than destroy, which is what makes this mine popular with pirates.

Specifications:


Name/Type: Mine Type B
Designer/Manufacturer: Arakyd Industries
Combat Role: Contact Mine
Personnel: 0
Size: 15 Meters
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Turreted Ion Cannon, 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Mine Type C

A very effective mine that is often used to defend large and important installations. When the mine is destroyed it fires a missile which tracks the attacker. This makes this mine extremely dangerous to be cleared out by starfighters, which slows down an enemy force going through a type C minefield considerably.

Specifications:


Name/Type: Mine Type C
Designer/Manufacturer: Arakyd Industries
Combat Role: Contact Mine
Personnel: 0
Size: 20 Meters
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Turreted Laser Cannon, 1 Concussion Missile Launcher (1 warhead), 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Proximity Mine Type A

Basic contact mine without defences. Large warhead.

Specifications:


Name/Type: Proximity Mine Type A
Designer/Manufacturer: Arakyd Industries
Combat Role: Contact Mine
Personnel: 0
Size: 20 Meters
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Proximity Mine Type B

Slightly improved version of the PM Type A, with better sensors. Difficult to spot.

Specifications:


Name/Type: Proximity Mine Type B
Designer/Manufacturer: Arakyd Industries
Combat Role: Contact Mine
Personnel: 0
Size: 20 Meters
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Homing Mine Type B

Homes in on any ship in range, very effective in groups. Can be carried and deployed by shuttles as small as the Lambda-class. Too small to be a threat to capital ships.

Specifications:


Name/Type: Homing Mine Type B
Designer/Manufacturer: Aida Sensor Systems
Combat Role: Homing Mine
Personnel: 0
Size: 1,5 Meters
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Derillium Mine

This is a homing mine that lies dormant until it detects an enemy craft. It then activates, deploys to full size and homes in to destroy it. Very effective and difficult to detect. It was named after the mineral mining operation it was developed to protect. Derilium and oridium was harvested in the Arah system as part of the top-secret Vorknkx cloaking project which eventually lead to the development of the V-38 Assault Fighter.

Specifications:


Name/Type: Derillium Mine
Designer/Manufacturer: Galactic Empire
Combat Role: Homing Mine
Personnel: 0
Size: 12 Meters when extended
Shield Rating: None.
Hull Rating: 5 RU
Weapons: 1 Mine Warhead.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Orbital Sensor Pod

This is one out of many types of sensor satellites which provide early detection of incoming ships in any direction. They are deployed in networks around what they are protecting, such as orbital shipyards.

Specifications:


Name/Type: Orbital Sensor Pod
Designer/Manufacturer: Varying
Combat Role: Sensor Satellite
Personnel: 0
Size: 10 m (est.)
Shield Rating: None.
Hull Rating: 10 RU (est.)
Weapons: None.
Fighter Complement: None.
Troops: None.
Support Craft: None.

Laser Satellite

A basic weapons platform satellite armed with an omnidirectional, rapid-firing dual laser cannon. Typically employed as defence against starfighters in protective networks.

Specifications:


Name/Type: Laser Satellite
Designer/Manufacturer: Varying
Combat Role: Anti-Starfighter Satellite
Personnel: 0
Size: 10 m (est.)
Shield Rating: None.
Hull Rating: 30 RU (est.)
Weapons: 1 Dual Laser Cannon.
Fighter Complement: None.
Troops: None.
Support Craft: None.