Imperial Army Vehicles
Imperial Database > Imperial Army Vehicles

Supplemental information about Imperial army vehicles.

AT-AT

The mighty All-Terrain Armored Transport can level armoured structures with ease, and fire with precision and power enough to destroy enemy fighters in a single hit. Its heavy armour makes it impervious to laser blasts. The AT-AT is the Empire's primary heavy APC, powerful enough to take on enemy tanks. It can fire its main weapons in a 180 degree wide arc with a range of 17,5 Km and an elevation of +-30 degrees. The Mk II version has a dual turbolaser cannon instead of the original weapon. Variants include a rear top-mounted dual laser cannon. The weapons have a maximum refire rate of 940 RPM at low power anti-infantry fire. It is typical that the standard AT-AT are modified to be more effectively utilized in extreme conditions, such as ice and desert worlds.
Recommendation: With their high elevation, AT-ATs can easily outrange most vehicles with line-of-sight weaponry. It is best handled by aerial attacks or indirect artillery fire. Contrary to common belief, the neck is not a weak spot.

Specifications:

Name/Type: All-Terrain Armored Transport
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Assault Walker
Crew: 3
Height: 22.5 Meters
Propulsion: 4 legs
Speed: 80 km/h on stable terrain. 60 km/h cruise speed.
Shield Rating: None.
Hull Rating: 520 RU (est.)
Weapons: 2 Chin-mounted Class II Heavy Laser Cannons, 2 Swivel-mounted Medium Blaster Cannons.
Cargo Capacity: 40 Troopers and 4 Speederbikes, or 2 AT-ST transports with troops.

AT-AT Mk II

The mighty All-Terrain Armored Transport can level armoured structures with ease, and fire with precision and power enough to destroy enemy fighters in a single hit. Its heavy armour makes it impervious to laser blasts. The AT-AT is the Empire's primary heavy APC, powerful enough to take on enemy tanks. It can fire its main weapons in a 180 degree wide arc with a range of 17,5 Km and an elevation of +-30 degrees. The Mk II version has a dual turbolaser cannon instead of the original weapon. Variants include a rear top-mounted dual laser cannon. The weapons have a maximum refire rate of 940 RPM at low power anti-infantry fire. It is typical that the standard AT-AT are modified to be more effectively utilized in extreme conditions, such as ice and desert worlds.
The Mk II model came to be after the experiences learned at the Battle of Hoth. It was upgraded with improved tracking and servo systems that gives it much greater anti-air capability. The main armament was also replaced by two turbolaser cannons, which greatly improved maximum firepower.
Recommendation: With their high elevation, AT-ATs can easily outrange most vehicles with line-of-sight weaponry. It is best handled by aerial attacks or indirect artillery fire. Contrary to common belief, the neck is not a weak spot.

Specifications:

Name/Type: All-Terrain Armored Transport
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Assault Walker
Crew: 3
Height: 22.5 Meters
Propulsion: 4 legs
Speed: 80 km/h on stable terrain. 60 km/h cruise speed.
Shield Rating: None.
Hull Rating: 520 RU (est.)
Weapons: 2 Chin-mounted Heavy Turbolaser Cannons, 2 Swivel-mounted Medium Blaster Cannons.
Cargo Capacity: 40 Troopers and 4 Speederbikes, or 2 AT-ST transports with troops.

UH-AT

The Ultra-Heavy Assault Transport is a truly massive war machine. It stands 60 metres tall with a fire range of 24 kilometres, with firepower suited to level whole cities in a flash. Rebel tanks are mere gnats compared with the UH-AV, which is simply impervious to their weapons. However, the UH-AT is seldom used on a battlefield for several reasons. First, it is expensive, and secondly, only few ships are normally equipped to transport a vehicle of this size. Finally it is very massive and can only walk on stable terrain. Its primary weapons are the two front-mounted heavy rotolasers, each six-piped and capable of spitting out a hundred bolts per minute, each comparable with heavy warship turbolasers. They are mounted on short tracking arms and can be aimed in a 180 degree fashion at different targets. While slow due to sheer mass, the UH-AT has articulate joints and is capable of maneuvering relatively quickly. For secondary armament, it employs over a hundred ball turrets spread over its surface which can destroy tanks and fighters alike. If a UH-AT can at all be deployed on a battlefield, Imperial victory is next to certain. All statistics are estimated.
Recommendation: Heavy artillery strikes or better yet, orbital bombardment. It has only one real weakness, massive weight.

Specifications:

Name/Type: Ultra-Heavy Assault Transport
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Assault Walker
Crew: 24 + 132 Gunners
Height: 60 Meters
Propulsion: 4 legs
Speed: 40 km/h
Shield Rating: None.
Hull Rating: 5000 RU (est.)
Weapons: 2 Heavy Front Swivel-mounted Rotolaser Cannons, 128 Heavy Ball-Mounted Dual Laser Cannons.
Cargo Capacity: 1 Full Battallion (512 troopers + officers), complete with vehicles and equipment.

SPHA

Self Propelled Heavy Artillery is an old walker design from the Clone Wars that provides heavy ground-to-air or ground-to-ground fire support on the field. Not as mobile as HAP platforms, it is still useful for getting fire support under a deflector shield. With heavy turbolasers attached, SPHA groups can even shoot down capital ships in orbit, each gun comparable with ISD heavy batteries, though they quickly run out of energy and must be recharged. Though not technically an AT, it belongs in the walker class and can beside its primary function also carry up to 20 troopers. Variants include the SPHA-T, SPHA-I, SPHA-C and SPHA-A.
Recommendation: SPHAs are usually susceptible to counter-attack and therefore escorted, but beware what module it is carrying. An SPHA-A can be davastating against an armoured column, and a SPHA-C is dangerous for fighters to attack.

Specifications:

Name/Type: Self Propelled Heavy Artillery
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Heavy Artillery Walker
Crew: 15 + 10 Gunners
Height: 20.6 Meters
Propulsion: Legs
Speed: 90 km/h
Shield Rating: None.
Hull Rating: 250 RU (est.)
Weapons: 1 Modular Primary Weapon, 12 Retractable Anti-Personnel Blasters. Modules include Heavy Turbolaser, Ion Cannon, Concussion Missile Launchers, Anti-vehicle Laser Cannons.
Cargo Capacity: 20 Troopers.

SPMA

Self Propelled Medium Artillery was designed for the Imperial Army as a refinement over the Clone Wars SPHA walker. More modern alloys and composites has allowed a much lighter vehicle, while it posesses as much firewpower as its elder, larger brethren with a modern turbolaser. Like the SPHA, it features a modular primary weapons system with exceptional range, requiring targets to be sensor-painted. These vehicles are relatively slow (though it can often reach higher speeds than the SPHA due to lower mass and ground pressure, and is more maneuverable by default ) and not heavily armoured, often necessiting an armed escort.
Recommendation: Same as for SPHAs.

Specifications:

Name/Type: Self Propelled Medium Artillery
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Medium Artillery Walker
Crew: ~15 + ~10 Gunners
Lenght: 20 Meters
Propulsion: Legs
Speed: ~90 km/h
Shield Rating: None.
Hull Rating: ~150 RU
Weapons: 1 Modular Primary Weapon, 12 Retractable Anti-Personnel Blasters. Modules include Heavy Turbolaser, Ion Cannon, Concussion Missile Launchers, Anti-vehicle Laser Cannons.
Cargo Capacity: None.

AT-TE

The All Terrain Tactical Enforcer was originally built to help mining companies police remote worlds, but with the outbreak of the Clone Wars, the design was heavily reworked for military duty. Precursor of the AT-AT, it is similar in function and still in use in remote sectors. Though the troop carrying capacity is lower, it has instead an emphasize on anti-armour operations, making the AT-TE more similar to a tank. While protected against EMP, Ion charges and handheld weapons by a weak shield generator, it can be destroyed by armour piercing missiles. Later Imperial models removed the need for an external turret operator. This position was otherwise prone to sniping and considered a high-risk assignment. Additionaly, the frontal transparisteel cockpit proved to have too low specs (blasts which had no effect on the main armour could punch through and kill the driver) so it was reinforced with durasteel bars.
Recommendation: Use armour piercing missiles, also known as tanksmashers. It also lacks anti-air capability on its own.

Specifications:

Name/Type: All Terrain Tactical Enforcer
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Medium Assault Walker
Crew: 2 + 4 Gunners.
Height: 5.2 Meters
Propulsion: 6 legs.
Speed: ~60 km/h
Shield Rating: ~20 SBD
Hull Rating: ~250 RU
Weapons: 1 Heavy Projectile Cannon, 6 Turreted Anti-Personnel Laser Cannon Turrets (4 front, 2 aft).
Cargo Capacity: 20 Troopers.

MT-AT

The Mountain Terrain Armored Transport, nicknamed the Spider Walker. This powerful transport vehicle can scale absolutely vertical surfaces and can manoeuver around any obstacle. It is normally deployed in a fully automated cocoon designed to survive the impact of being dropped from orbit, though it can also be deployed by standard landers. It has only moderate armour compared to it's massive cousin the AT-AT, but it sports a light deflector shield for added protection. It doesn't have a heavy primary weapon, but can instead put out a respectable amount of firepower in all directions. The cockpit and the rear cargo hold are located in a platform underneath the drive pod, capable of 180 degree spin and instant change of direction. Its many legs and advanced gyrostabilization system gives it exceptional stability. New Republic strategists believe that the Empire is developing a larger version of the MT-AT which can transport more troops and cargo, but such rumours remain unconfirmed by Imperial High Command. Recommendation: Where the MT-AT is deployed, other vehicles cannot go unless they are flying. But the MT-AT is capable of anti-air fire, so be weary, especially since fighters must typically attack it at zero altitude over mountainous terrain.

Specifications:

Name/Type: Mountain Terrain Armored Transport
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Medium Assault Walker
Crew: 2
Lenght: ~11 Meters
Propulsion: 8 legs.
Speed: 130 km/h (60 km/h cruise speed).
Shield Rating: ~100 SBD
Hull Rating: ~50 RU
Weapons: 2 Chin-mounted Laser Cannons, 8 Swivel-mounted Dual Blaster Cannons, one on each leg joint.
Cargo Capacity: 300 kg, typically holds repeating blasters (about 12) and supplies.

HAVw A5 Juggernaut

The Juggernaut was first constructed during the waning days of the Old Republic for local defence forces. When first developed, it was considered state of the art, and a prominent vehicle in the military. The vehicle was sold to planetary governors, corporations as well as private buyers, criminal organizations, and a large number was obtained by the Hutt Crime Clans.

In the Imperial Army, most of the Juggernauts were used on outlying worlds in lack of AT-ATs. Although they do use decades old technology, their brute size and armour width make them nearly as powerful as the AT-AT. Imperial soldiers have given this vehicle the nickname "rolling slabs" due to the size and configuration of the A5. It can reach high speeds on plane surfaces and navigate efficiently with independantly moving front and rear wheels. This is particularly useful in urban areas with limited room, where it can simply drive backwards just as easily as forwards.

Unfortunately, it doesn't handle uneven terrain well, and the primitive drive system makes it very troublesome to handle. An A5 with a damaged drive system can system can spend weeks in repair bays while Imperial worker crews wait for replacement parts. They also have a very limited range before refuelling, only 50 Km.

In the sentry tower a single trooper provides targeting data for the gunners, but this is also the place which is typically hit first, which makes it the least desirable position in the A5. The laser cannons are comparable to the AT-AT is firepower, but with only 2/3rds the range. The blaster cannon is 33% more powerful and has longer range than the cheek-mounted blaster cannons on the AT-AT. It also has two grenade launchers which are typically used for supression fire to protect troops. Juggernauts are still commonly found throughout the Galaxy.


Recommendation: AT-ATs can easily defeat A5s with superior range, and in lack of that, artillery fire.

Specifications:

Name/Type: HAVw A5 Juggernaut
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Assault Vehicle
Crew: 2 + 6 Gunners
Length: 21.8 Meters
Propulsion: Wheeled.
Speed: 200 km/h (flat terrain - 25 Kph when turning)
Shield Rating: None.
Hull Rating: 50 RU
Weapons: 3 Heavy Laser Cannons (1 turreted, 1 left, 1 right, 11.7 Km range), 1 Turreted Medium Blaster Cannon, 2 Turreted Concussion Grenade Launchers (10 Grenades each).
Cargo Capacity: 1 Metric Ton. Typically carries 50 troopers, or an assortment of light vehicles.

HAVw A6 Juggernaut

The A6 model of the Juggernaut is the fully military, improved version used in the Clone Wars, a project forwarded by the Republic as an experiment. It was referred to as a "Turbo Tank" due to its high speed. It has improved range and much improved capabilities over the A5, although it is also much larger, heavier, and with a lower top speed. It retains the sentry mast for forward scouting and has a system of three independently spinning segments per wheel that lets the Juggernaut cover most types of terrain.

Like the A5, it turns very slowly, but it has two cockpits so it never need to turn more than 90 degrees. The first models required a crew of 12, but automation introduced later (such as replacing the mast scout with a 360 degree camera connected to the tactical computer) reduces the number to just 2, one per cockpit.


Recommendation: AT-ATs can easily defeat A6s with superior range, and in lack of that, artillery fire.

Specifications:

Name/Type: HAVw A6 Juggernaut
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Assault Vehicle
Crew: 2
Length: 49.4 Meters, 30.4 M high with sentry mast extended.
Propulsion: Wheeled.
Speed: 160 km/h (flat terrain - 25 Kph when turning)
Shield Rating: None.
Hull Rating: 200 RU
Weapons: 1 Heavy Laser Cannon Turret, 1 Rapid Repeating Laser Cannon, 2 Medium Anti-Personnel Laser Cannons, 2 Twin Blaster cannons, 2 Rocket/Grenade Launchers (42 warheads, can be used for anti-air).
Cargo Capacity: 30 Metric Tons. Can carry between 50 to 300 troops and/or an assortment of smaller vehicles.

HAVr A9 Floating Fortress

The Floating Fortress was designed for urban combat, and excels in it. Its unique TIN (Target Identification Network) is a highly sophisticated audio-visual surveillance system with a dedicated operator that projects a 30 metre radius sensor probe around the A9, which forms a target identification field. This field can pinpoint any target in the vicinity and allow the A9 to take it out with a minimum of force. Its independantly operating turrets allow the A9 to engage mulitple targets simultaneously. The A9 is typically carried aboard Victory-class Star Destroyers, from which they can be launched directly at low altitude. The A9 has a fearsome reputation for clearing out the opposition, and a measure of rivalry exists between AT-AT pilots and A9 crews.
Recommendation: The hull of the A9 is too strong to be affected by anything short of heavy vehicle based weapons, and it is very good in clearing out infantry. It is however not armed well enough to engage heavy armor, and it is vulnerable to fighters.

Specifications:

Name/Type: HAVr A9 Floating Fortress
Designer/Manufacturer: Ubrikkian Transports
Combat Role: Heavy Assault Vehicle (repulsorlift)
Crew: 2 + 2 Gunners
Length: 17.4 Meters
Propulsion: Repulsorlift 2 m ceiling.
Speed: 200 km/h
Shield Rating: None.
Hull Rating: 180 RU (est.)
Weapons: 2 Turreted Heavy Blaster Cannons.
Passengers: 10 Troopers.
Cargo: 1 Metric ton.

Decimator Heavy Tank

The Decimator was a prototype weapon late in the Clone Wars. It was developed for the Old Republic by the Wookies on the colony moon Alaris Prime, but was sized by the Confederacy and used to win the Battle of Serapin. The facilities were eventually recaptured by the Republic, and dismantled along with all found Decimators, never to be used again. It has a quality in the main and only armament - a charged plasma ball, which can fire a devastating energy beam. Although it has a relatively slow refire rate, one shot every three seconds, the power of the beam and its perfect accuracy makes up for it. This beam is comparable with a light capital-grade turbolaser in power, and extremly powerful against structures in particular, though it can also easily shoot down fighters. Rumours also has it that the beam weapon could fire on multiple opponents at the same time, although presumably with lower firepower. Aside from this, the tank is extremely heavily armoured, comparable with even the AT-AT. In addition to this, it also features an equally powerful deflector shield, making the tank nigh unstoppable. This vehicle is not in use by the NIF.

Recommendation: If you ever meet one on the battlefield, which is not likely to happen, use artillery strikes.

Specifications:

Name/Type: Decimator Heavy Tank
Designer/Manufacturer:
Combat Role: Main Battle Tank
Crew: 3
Length: 18.89 Meters, 6.57 Meters wide.
Propulsion: Repulsorlift, 2 Meters ceiling.
Speed: 60 km/h
Shield Rating: 535 SBD
Hull Rating: 535 RU
Weapons: 1 Energy Beam Discharger with 18 Km range, 1/3s refire.

AT-RT All Terrain Recon Transport

An early scout walker from the Clone Wars. It is an effective combatant against infantry, but offer no protection for the driver, unlike the Imperial AT-ST. Small wonder that it was phased out. The AT-RT is more successful when used in policing actions, and it is very fast for a walker thanks to its lightweight design. Already during the Clone Wars, some AT-RTs were modified to carry a cabin, but that made the walker heavier and slower, which is probably why the Imperial Engineering Corps settled for the sturdier yet effective AT-ST.
Recommendation: Favoured target for snipers.

Specifications:

Name/Type: AT-RT All Terrain Recon Transport
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Recon Walker
Crew: 1
Length: 3.2 m high.
Propulsion: Legs
Speed: 70 km/h
Shield Rating: None.
Hull Rating: 30 RU
Weapons: 1 Front Mounted Laser Cannon.

AT-AR All Terrain Advance Raider

This heavy biped walker is more suited to an assault role than the more famous AT-ST, which is a scout vehicle. It is more heavily armoured, with superior gyro systems and leg articulation coupled with longer stride, making it a very fast and maneuverable walker. It features only a single weapon, a two metre long heavy laser cannon. It is comparable to the AT-ATs main cannons in firepower. It has a limited firing arc, but the walker is so fast and maneuverable that it has excellent tracking ability. It is typically deployed on worlds with difficult terrain, such as jungle, forest or ice planets. The maximum range of this weapon is limited to line of sight. On a standard planet, this equals approximately 13 km. The head has a spacious cockpit that can hold two pilots and an entire squadron of troopers. They have been in use by the Imperial Army since before the Battle of Yavin, and some were deployed at the Battle of Hoth. Ref: Inside The Worlds of Star Wars.

Recommendation: This walker is best taken out by heavy fire before it can use its excellent maneuverability and firepower against you.

Specifications:

Name/Type: AT-AR All Terrain Advance Raider
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Assault Walker
Crew: 1 (Co-pilot optional)
Length: 12 Meters high (est.)
Propulsion: Legs
Speed: ~120 km/h.
Shield Rating: None.
Hull Rating: 120 RU (est.)
Weapons: 1 Front-Mounted Heavy Laser Cannon (range 13 km).
Passengers: 2 Troopers.
Cargo: 500 Kg

AT-XT Assault Walker

Another prototype weapon from the Clone Wars, based on the AT-PT. It did not go into full mass-production during the Clone Wars, as the engineers were constantly revising its design. The lessons learned from the design was later used in the AT-RT, AT-AP and AT-ST walkers. The AT-XT sports good armament and heavy armour coupled with a plasma shield, but although it is faster than its then counterpart the AT-TE, it was considered too slow - enemies may gang up on and destroy it. Another fault is that its shield, while powerful, can only be activated 5 seconds at a tme and recharges very slowly.

Recommendation: Use superior speed or sustained firepower against it.

Specifications:

Name/Type: All Terrain Experimental Transport
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Assault Walker
Crew: 1
Length: ~7.25 Meters, ~9 Meters height
Propulsion: Legs
Speed: ~70 km/h
Shield Rating: ~100 SBD
Hull Rating: ~100 RU
Weapons: 2 Chin-mounted Heavy Laser Cannons, 3 Long-range Proton Mortars.

AT-AA All Terrain Anti Air

The All Terrain Anti Aircraft walker is a valuable supplement to any armoured column. It is a lightly armoured specialized vehicle, without any ground based weapons. Some AT-AA crews field adjust the walker with fixed blaster rifles for anti-infantry purposes, but it is still defenceless against anti-armour vehicles and require support. Typically AT-AAs are deployed in escort mode along with regular walkers. Just the sight of one is enough to deter the enemy from deploying fighters in ground-based attacks. Additionally it is equipped with powerful ECM systems that can scramble incoming missiles, making it suicidal to attack this machine from air.

It should be noted that while AT-AAs typically carry anti-air concussion missiles, they are capable of firing other ordnance and could possibly be used as missile artillery in a pinch.


Recommendation: Light tanks handle this best.

Specifications:

Name/Type: AT-AA All Terrain Anti Air
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Anti-air Walker
Crew: ~3
Length: 18 Meters
Propulsion: Legs
Speed: ~90 km/h
Shield Rating: None.
Hull Rating: 107 RU
Weapons: 1 Multi-ordnance Flak Pod (~20 warheads, ~5 km range).

HAT-AA Heavy All Terrain Anti Air

The heavy AT-AA is essentially an upgraded of the base AT-AA. It has 50% stronger armour and an overall 12% improved structure, and improved range. While it carries 57% lighter missiles than the basic AT-AA, it has a greater payload and much improved launch speed, making this walker capable of sending a hailstorm of missiles against incoming air units, while being nearly invulnerable to air fighter attacks.

Recommendation: Sending air units against it is suicide. But like the AT-AA, it has no regular defences against ground units.

Specifications:

Name/Type: HAT-AA Heavy All Terrain Anti Air
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Anti-air Walker
Crew: ~3
Length: 18 Meters
Propulsion: Legs
Speed: ~90 km/h
Shield Rating: None.
Hull Rating: 122 RU
Weapons: 3 Concussion Missile Launchers (~60 warheads, ~20 km range).

All Terrain Anti Air Mk II

This is an upgraded version of the AT-AA which can fire its missiles also at ground targets, so it is capable of defending itself and act as a light tank in addition to being a deadly threat to aircraft. Typically a single AT-AA can dispose of enemy fighters in seconds. It is also equipped with powerful ECM systems that can scramble incoming missiles of any kind (including missile artillery). The heavy AT-AA may also be modified to work in the same fashion.


Recommendation: Light tanks handle this best, but must attack quickly. Heavy vehicles can attack it with near impunity.

Specifications:

Name/Type: AT-AA All Terrain Anti Air Mk II
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Anti-Air Walker
Crew: ~3
Length: 18 Meters
Propulsion: Legs
Speed: ~90 km/h
Shield Rating: None.
Hull Rating: 107 RU
Weapons: 1 Multi-Ordnance Flak Pod (~20 warheads, ~5 km range).

AT-AP All Terrain Attack Pod

A three-legged artillery walker from the Clone Wars. All Imperial era walkers stem from the Clone Wars, but some have been further developed since. The third leg is retractable and only used to stabilize the walker when traversing uneven terrain or when firing the main weapon, a heavy projectile cannon. Projectile weapons were much more commonly used during the Clone Wars compared to later eras. The main advantage in this case is that the AT-AP can fire over the horizon (at approximately 11 km distance) and hit a target outside vision, which allows the walker to remain hidden while firing. It can then quickly assume a new position to avoid counterattacks. While official data claims that the top-mounted weapon is a blaster, it is actually another projectile cannon which is best used against lightly armored vehicles. This weapon is gunned by a third trooper outside the main cabin. The AT-AP was used with great success in the subjugation of Kashyyyk.
Recommendation: Easiest taken out by airstrike or artillery.

Specifications:

Name/Type: All Terrain Attack Pod
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Medium Artillery Walker
Crew: 2 + 1 Gunner
Length: 10.97 Meters high.
Propulsion: Legs
Speed: 60 km/h
Shield Rating: None.
Hull Rating: 120 RU
Weapons: 1 Heavy Projectile Cannon (50 shells), 1 Top-Mounted Projectile Cannon, 1 Pod-Mounted Anti-Infantry Medium Laser Cannon.

AT-OT All Terrain Open Transport

At first glance, the AT-OT is an incredibly bad idea with its open-bed design. It is not as bad as it looks however, the troops in the OT can fire out and are well protected from the ground by high armored walls. Of course they are susceptible to air attacks, which is probably why it was later phased out. The OT is best used for troop deployment behind friendly lines. Unlike what one would believe, this eight-legged walker is not a direct forerunner to the AT-AT.
Recommendation: Easiest taken out by airstrike or artillery.

Specifications:

Name/Type: All Terrain Open Transport
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Medium Transport
Crew: 2
Length: 14.3 Meters, 5.8 m tall.
Propulsion: Legs
Speed: 80 km/h
Shield Rating: None.
Hull Rating: ~200 RU
Weapons: 2 Front Laser Cannons, 2 Rear Laser Cannons.
Cargo Capacity: 34 troopers, although more can fit in a pinch.

Century CAV

The Century Compact Assault Vehicle is nicknamed the TIE Crawler (sometimes incorrectly called a TIE Tank) because it uses the same cockpit ball as TIE Line Fighters. Like other CAVs, it is designed to make a single trooper into an assult force with the firewpower of an entire squadron. They are meant to be cheap and easily mass-produced. Most of their systems are basic in design to cut down costs. Disabled or damaged TIE Tanks can be quickly repaired in most situations, and abandoned Centuries are often scavenged for parts. The use of TIE instruments means TIE pilots can drive them without instructions.

Recommendation: Watch out for the chin-mounted turbolaser, it can swivel to acquire targets and has respectable firepower. The Century can be destroyed or crippled by heavy infantry weapons.

Specifications:

Name/Type: Century CAV
Designer/Manufacturer: Sienar Army Systems
Combat Role: Compact Assault Vehicle
Crew: 1
Length: 6.7 Meters.
Propulsion: Tracked.
Speed: 90 km/h
Shield Rating: None.
Hull Rating: ~25 RU
Weapons: 2 Medium Blaster Cannons, 1 Retractable Light Turbolaser.

PX-4 Mobile Command Base

The PX-4 is indispensible for organizing large units in the field. It features extended communications and command facilities. The commander and his advisors receives minute data and tactical analyses from the PX-4's sophisticated sensors and computers which monitor and analyse the entire battle as it progresses. Not only do the sensors monitor incoming Imperial communications, they also monitor enemy communications as well. The PX-4 is also well protected with nearly one metre thick armour coupled with reflective shielding. But it is also typically staying outside the frontlines to direct battles. Some planetary governors even prefer to live in these mobile fortresses.

Recommendation: Always aim to destroy or capture an enemy PX-4. If you succeed, the battle is practically won already.

Specifications:

Name/Type: PX-4 Mobile Command Base
Designer/Manufacturer: Nen-Carvon
Combat Role: Command Vehicle
Crew: 2 + 1 Gunner
Length: 21.8 Meters
Propulsion: Tracked.
Speed: 100 km/h
Shield Rating: ~175 SBD
Hull Rating: ~175 RU
Weapons: 1 Turreted Heavy Laser Cannon.
Passengers: 7
Cargo: 1 Metric Ton

ULAV

The Ultra-Light Assault Vehicle is an Imperial speeder which was discarded by the Galactic Empire as being too light and not enough to install fear in its enemies, and it was put into storage.The Rebel Alliance captured many of them and still uses them extensively. It is fast enough to avoid most artillery blasts and quite an effective light speeder. The NIF has considered taking up manufacture of these vehicles for army use.

Recommendation: Track rebel ULAV:s with repeating blasters or missiles.

Specifications:

Name/Type: Ultra-Light Assault Vehicle
Designer/Manufacturer:
Combat Role: Light Assault Speeder
Crew: 2 + 1 Gunner
Length: 7 Meters
Propulsion: Repulsorlift 0.6 m ceiling.
Speed: 400 km/h
Shield Rating: None.
Hull Rating: 20 RU (est.)
Weapons: 1 Twin Forward Laser Cannon, 1 Forward Concussion Grenade Launcher, 1 Aft Medium Blaster Cannon.
Cargo: 5 kg

Imperial 1-H-class Repulsortank

The Imperial-series was the new standard tank line in the Empire. The 1-H is the most widely produced in the series. While it was a compromise between standardization and modularity, the 1-H is quite a successful design, having no major flaws. It is not as heavily armoured as some other Imperial vehicles, but makes up for it with good speed. Additionally, all Imperial-class tanks can be fitted with a scoop for combat engineering cleanup.

Recommendation: The 1-H is one of the best tanks in the galaxy. You may come to face some at the hands of former Imperial factions. Take them out with artillery or heavy armour, alternatively airstrike.

Specifications:

Name/Type: Imperial 1-H-class
Designer/Manufacturer: Ubrikkian Transports
Combat Role: Heavy Repulsortank
Crew: 1 + 1 Commander + 2 Gunners
Length: 20.5 Meters
Propulsion: Repulsorlift 2 m ceiling.
Speed: 300 km/h
Shield Rating: None.
Hull Rating: ~100 RU
Weapons: 1 Turreted Heavy Laser Cannon, 1 Turreted Medium Blaster Cannon, ~2 Proton Grenade Mortars.
Passengers: 1
Cargo: 250 kg

Imperial 1-M-class Repulsortank

The 1-M is the most spacious in the Imperial-series tanks, but it has too little firepower to engage heavy opponents, while at the same time not being agile enough to avoid heavy fire. This makes the 1-M the least produced tank in the series. Its secondary weapon is an effective anti-personnel turret, so the 1-M is typically deployed in a support role rather than taking on heavy enemy tanks.

Recommendation: Same as the 1-H, but this tank is less of a return threat.

Specifications:

Name/Type: Imperial 1-M-class
Designer/Manufacturer: Ubrikkian Transports
Combat Role: Medium Repulsortank
Crew: 1 + 2 Gunners
Length: 20.5 Meters
Propulsion: Repulsorlift 2 m ceiling.
Speed: 300 km/h
Shield Rating: None.
Hull Rating: 100 RU (est.)
Weapons: 1 Turreted Medium Blaster Cannon, 1 Turreted Heavy Repeating Blaster.
Passengers: 3
Cargo: 250 kg

Imperial 1-L-class Repulsortank

The 1-L light tank uses the same base chassis as the 1-H and 1-M tanks (although only part of it in the 1-L's case). It's an economical version of the 1-H, that can effectively deal with enemy troops and speeders. Its main advantage is high speed, like the other tanks in the series.
Recommendation: Same as the 1-H, but this tank is less of a return threat.

Specifications:

Name/Type: Imperial 1-L-class
Designer/Manufacturer: Ubrikkian Transports
Combat Role: Light Repulsortank
Crew: 1 + 1 Gunner
Length: 20.5 Meters
Propulsion: Repulsorlift 2 m ceiling.
Speed: 300 km/h
Shield Rating: None.
Hull Rating: ~100 RU
Weapons: 1 Turreted Medium Blaster Cannon.
Passengers: 2
Cargo: 300 kg

S-1 FireHawke

The FireHawke became famous through the Hell's Hammers Elite Armoured Regiment. After the Hammer's only major defeat on Turak IV, the functional but aging FireHawke was replaced by the Imperial-series of tanks. Which is something of a mystery because the S-1 is just as good as the 1-H tank which replaced it, at one quarter the size, and it's just a few years older. It may simply have been a standardization decision, because the parts for the Imperial-series are readily available and mostly interchangeable. Or it could be that the conglomerate producing the FireHawke met with internal, corporate problems.
Recommendation: Take them out with artillery or heavy armour, alternatively airstrike.

Specifications:

Name/Type: S-1 FireHawke
Designer/Manufacturer: Gorm/Talquist
Combat Role: Heavy Repulsortank
Crew: 3 + 2 Gunners
Length: 10.1 Meters
Propulsion: Repulsorlift
Speed: 400 Kph
Shield Rating: None.
Hull Rating: ~100 RU
Weapons: 1 Turreted Heavy Laser Cannon, 1 Turreted Medium Blaster Cannon.
Passengers: 1
Cargo: 50 kg

TX-130T Fighter Tank

Also known as IFT-T, the TX-130T tank is an imperial upgrade of the excellent Republic TX-130 Saber-class fighter tank (also known as the IFT-X) which served in the Clone Wars. While the IFT-T has improved shielding and armor over the Saber-class, unfortunately that protection does not fully extend to the top gunner, creating a weak spot similar to that found on AT-TEs. However the tank is not dependant on the gunner, given its computer-aided firing. The IFT-T was often deployed together with 1-M class tanks. It is a fast and versatile vehicle.
Recommendation: Snipe, AT weapons, air assault.

Specifications:

Name/Type: TX-130T Fighter Tank
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Heavy Repulsortank
Crew: 2 + 1 Gunner (optional)
Length: 8.2 Meters
Propulsion: Repulsorlift
Speed: 193 kph (321 kph during repulsorboost)
Shield Rating: ~50 SBD
Hull Rating: ~50 RU
Weapons: 2 Turreted Heavy Laser Cannons, 1 Medium Dual Laser Cannon, 1 Dual Thermal Detonator Missile Launcher (16 warheads).
Passengers: 5
Cargo: 100 kg

2-M Saber-class Repulsor Tank

The 2-M Saber-class is an upgrade of the TX-130T. It was intended to counter the rebel T2-B repulsor tank, which initial tests proved it to be the superior of. It has power boosters which can backup the main repulsor drrive. In spite of tactical advantage, the cost and long maintenance requirements made it see limited use.
Recommendation:

Specifications:

Name/Type: 2-M Saber-class Repulsor Tank
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Heavy Repulsortank
Crew: ~2 + 1 Gunner (optional)
Length: 10 Meters
Propulsion: Repulsorlift
Speed: ~193 kph (~321 kph during repulsorboost)
Shield Rating: ~50 SBD
Hull Rating: ~50 RU
Weapons: 1 Turreted Medium Laser Cannon, 1 Light Laser Cannon (Anti-Infantry), 2 Missile Launchers.
Passengers: ~5
Cargo: ~125 kg

Troop Carrier

The TC is a small, agile APC with a low profile, capacity of six stormtroopers and a top-mounted anti-vehicle blaster cannon. When it faces infantry, it can deploy its troops to handle the threat easier. Decently armored for such a small vehicle, the TC can handle threats better than one would think, making it more of an IFV than an APC. It is best used for infantry support and should avoid enemy tanks. The TC is very useful in urban combat situations. NIF Specific Data: Already during the height of the First Empire, the TC was considered useful, but its lack of transport capacity hampered its use. The NIF decided to address the problems of the vehicle by adding a droid brain for assisted driving and a gunner's seat for the blaster cannon. This allows a full NIF squadron of eight troopers to use their own TC for transport, deployment and support. The NIF has not yet reported results of the modified TC Mk II used in its intended urban military operations.
Recommendation: An AT-ST generally win over the TC, but not fast enough to destroy it with its troops still inside.

Specifications:

Name/Type: Troop Carrier
Designer/Manufacturer: Varying.
Combat Role: APC
Crew: 1
Length: ~8.5 Meters
Propulsion: Wheeled
Speed: ~180 km/h
Shield Rating: None.
Hull Rating: ~40 RU
Weapons: 1 Turreted Twin Blaster Cannon.
Passengers: 6 Troopers.
Cargo: ~300 kg

UT-AT

The Unstable Terrain Artillery Transport is nicknamed the Trident due to its three forward weapons. It is a unique vehicle which can combine the properties of a self-propelled artillery piece (SPA), an armoured transport (ATR), a combat engineering vehicle (CEV) and a infantry fighting vehicle (IFV), depending on how it is equipped. It is propelled by 16 low-powered repulsor skis, capable of negating and evenly distrubute the vehicle's mass when traversing difficult terrain. They can also be run in reverse, creating gription fields which can hold the vehicle in place when traversing sheer terrain, or when firing. Basically it combines the traits of a walker and a repulsorcraft.

In addition to being a very stable artillery piece, it can also transport up to 20 troopers or a bridge layer assembly in the front compartment, while the rear half can transport artillery weapons. Some UT-ATs carried bomblet generators in the rear compartment, capable of launching a storm of electrostatic and ion-charged blasts, very effective against battledroids during the Clone Wars,.


Recommendation: Slow and with poor maneuverability, easy prey for air attacks.

Specifications:

Name/Type: Unstable Terrain Artillery Transport
Designer/Manufacturer: Kuat Drive Yards/Mekuun
Combat Role: Artillery / Transport
Crew: 1 + 1 Gunner
Length: 23.8 Meters
Propulsion: Repulsorlift
Speed: 45 km/h
Shield Rating: None.
Hull Rating: ~60 RU
Weapons: 1 heavy laser cannon, 2 medium laser cannons, 4 anti-infantry laser turrets.
Passengers: 20 Troopers.
Cargo: ~50 Metric Tons

74-Z Military Speederbike

Standard vehicle of choice for the Imperial Scout Troopers (although not the only one), the 74-Z is optimally suited for a combination of speed and reliability, with an operational range of thousands of kilometres and no maintenance required for weeks at a time. Much more maneuverable than landspeeders or airspeeders, this one-man vehicle is perfect for travel through difficult terrain, or on tight urban patrol. Optimized for the Scout Troopers, the bike also features onboard sensor equipment. The four man units of the Scouts are able to survey vast territories very quickly when on these bikes. A civilian, unarmed model is also available on the market.

Imperial Storm Commandos use a modified version with improved speed (~650 kph), noise dampening, and a trideflective energy shield (~20 SBD) that helps prevent detection.


Recommendation: High speed and small size makes this a hard hit.

Specifications:

Name/Type: 74-Z Military Speederbike
Designer/Manufacturer: Aratech Repulsor Company
Combat Role: APC
Crew: 1
Length:
Propulsion: Repulsorlift (up to 25 m ceiling)
Speed: 500 km/h
Shield Rating: None.
Hull Rating: 20 RU
Weapons: 1 Forward Laser Cannon.
Passengers: 1
Cargo: 3 kg.

AT-IC

The All Terrain Ion Cannon is based on the hull of the AT-AT, which means it uses standardized components for easier and cheaper manufacture and repairs. The cargo compartment is removed and it cannot carry troops. The heavy cannon is meant to be used only to defend important locations, as it can only fire backwards. That is, it cannot fire forwards while advancing. Still, it is a very heavy weapon quite comparable with the SPHA-T and should be able to combat orbiting starships, to say nothing of destroying ground units. Note that the ion cannon cannot be used at short range.
Recommendation: Same as for the AT-AT, it is vulnerable to air attacks and artillery fire.

Specifications:

Name/Type: All Terrain Ion Cannon
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Artillery Walker
Crew: 4
Height: 23 Meters
Propulsion: 4 legs
Speed: 80 km/h on stable terrain. 60 km/h cruise speed.
Shield Rating: None.
Hull Rating: ~520 RU
Weapons: 1 Rear-mounted Heavy Ion Cannnon. 2 Chin-mounted Class II Heavy Laser Cannons, 2 Swivel-mounted Medium Blaster Cannons.
Cargo Capacity: None.

AT-HA

The AT-HA sports as much firepower as an AT-AT, but without the size and cargo compartment. Essentially it is a more compact, battle version of the larger walker. The AT-HA presents a much smaller target profile as well. It can do battle with all rebel tanks and win. (Ref note: Provincial, non-canon designation).
Recommendation: Bring heavy firepower or air power. The AT-HA has good defence against anti-armour infantry units with its rapid-firing blaster cannons, but no all-round effective anti-air weaponry, although the blasters can also track air units, much like the AT-AT.

Specifications:

Name/Type: All Terrain Heavy Assault
Designer/Manufacturer: Kuat Drive Yards
Combat Role: Heavy Assault Walker
Crew: 3
Height: ~10.5 Meters
Propulsion: Legs
Speed: ~70 km/h.
Shield Rating: None.
Hull Rating: ~200 RU
Weapons: 2 Heavy Laser Cannons, 2 Dual Blaster Cannons.
Cargo Capacity: None.

Cruise Missile Airspeeder

An airspeeder used by the Imperial military. With two fixed engines, two adjustable engines, and a dual adjustable flex-wing design, it is exceptionally fast and maneuverable, earning it the name "cruise missile". Armed with two proton torpedoes and two large calibre blaster cannons, it can destroy just about anything that moves. Its only defence aside from the single pilot's skill is the agility and flexibility of the machine, which is considerable. Aside from the vehicle's own weaponry, pilots usually hang two blaster rifles directly underneath the open air cockpit, from which position they can be fired. These rifles can also be detached and used while walking on the ground. All in all a truly superior light aircraft. Only the most skilled TIE fighter pilots are picked to fly the Cruise Missile in order to use its abilities to the fullest. In order to fire, the rear-mounted weapons must be positioned away from the wings.
Recommendation: Very difficult to track. Must use missiles or fast-tracking, rapid-fire anti-air weapons.

Specifications:

Name/Type: Cruise Missile Airspeeder
Designer/Manufacturer: "Hasbro"
Combat Role: Light Airspeeder
Crew: 1
Lenght: ~5 Meters
Propulsion: Repulsorlift
Speed: ~1400 km/h.
Shield Rating: None.
Hull Rating: ~6 RU
Weapons: 2 Rear-Wing Mounted Heavy Blaster Cannons, 2 Rear-Wing Mounted Proton Torpedo Launchers (2 warheads), 2 Blaster Rifles (optional).
Cargo Capacity: None.

INT-4 Interceptor

The boxy, highly unaerodynamic INT-4 may at a first glance seem like a less successful design. Nothing could be further from the truth. While the INT-4 is neither particularly fast, manoeuverable, well armed or armoured, it was constructed to be transported inside the cargo compartment of AT-ATs under a theatre shield and then deployed directly into flight. This gives an advancing armoured walker column both close air support and anti-air capacity - both highly useful additions, since fighters are unable to penetrate theatre shields. The INT-4 also has the capacity to quickly transport officers or field equipment around. The single heavy laser cannon is suitable for destroying either enemy tanks or aircraft with just a few shots. Light vehicles are generally destroyed upon hit.
Recommendation: Against the INT-4, regular AA fire should be used.

Specifications:

Name/Type: INT-4 Interceptor
Designer/Manufacturer: "Kenner Products"
Combat Role: Light Airspeeder
Crew: 1
Lenght: ~6 Meters
Propulsion: Repulsorlift
Speed: ~800 km/h.
Shield Rating: None.
Hull Rating: ~30 RU
Weapons: 1 Heavy Laser Cannon.
Cargo Capacity: ~2 Metric Tons or 2 Passengers.

Sniper Attack Vehicle (Type I)

The S.A.V. was used by Imperial snipers before the development of the type 2. This version was sold on the civilian market even before the Empire found it to be useful and added it to its inventory. It is a very agile light airspeeder. The producer claims it can reach supersonic speeds, but this seems exaggerated. It has no cargo compartment, but it can hover and pick up a passenger or equipment by a grappling hook.
Recommendation: Small, fast, agile, but not very sturdy. Must use effective AA weapons to destroy it.

Specifications:

Name/Type: Sniper Attack Vehicle (Type I)
Designer/Manufacturer: "Kenner Products"
Combat Role: Light Airspeeder
Crew: 1
Lenght: ~4 Meters
Propulsion: Repulsorlift
Speed: ~500 km/h.
Shield Rating: None.
Hull Rating: 2 RU
Weapons: 2 Wing-Mounted Blaster Cannons, 1 Grappling Hook.
Cargo Capacity: None.

Sniper Attack Vehicle (Type II)

A cross between a swoop and an airspeeder, this one-man vehicle was specifically built for the Imperial Elite Stormtrooper Snipers. It sports much improved firepower over the civilian type 1. After hitting their targets, the Sniper Vehicle allows them to withdraw quickly and safely to a new firing position. Or, they can opt to strafe patrols with superior firepower in surprise attacks. Thanks to the built-in targeting computer with uplink to their helmet computers, Imperial Snipers can operate independently without the need for a spotter. An ion afterburner allows the craft to reach 600 km/h.
Recommendation: Small, fast, agile, but not very sturdy. Must use effective AA weapons to destroy it.

Specifications:

Name/Type: Sniper Attack Vehicle (Type II)
Designer/Manufacturer: "Kenner Products"
Combat Role: Light Airspeeder
Crew: 1
Lenght: ~4.5 Meters
Propulsion: Repulsorlift
Speed: ~600 km/h.
Shield Rating: None.
Hull Rating: 8 RU
Weapons: 1 Twin Blaster Cannon, 1 Medium Twin Blaster Cannon and 1 Concussion Missile Launcher.
Cargo Capacity: None.

MTV-7

While Scout Troopers prefer to use fast speederbikes, in some environments and places, repulsorcraft are unsuitable to go. Enter the need for a ground bike, and the answer, the MTV-7. It is also used by regular Stormtroopers, as it makes a good patrol and policing vehicle in urban terrain, particularly if the roads are shot. The terrain bike is quite agile, wide terrain wheels able to move in all three dimensions as needed. It also features heavy-duty shock dampeners which makes driving fast over uneven terrain safe and stable. With a single blaster cannon, it also adds to the individual trooper's firepower.
Recommendation: Infantry fire is the most cost-effective way to deal with an MTV-7.

Specifications:

Name/Type: Multi-Terrain Vehicle-7
Designer/Manufacturer: "Kenner Products"
Combat Role: Light Recon/Patrol Vehicle
Crew: 1
Lenght: ~1.5 Meters
Propulsion: Wheeled
Speed: ~200 km/h.
Shield Rating: None.
Hull Rating: 3 RU
Weapons: 1 Blaster Cannon.
Cargo Capacity: None.

Shock Cannon

The Imperial Shock Cannon is a slow but long-ranged self-propelled artilley piece made to destroy heavily armoured enemy fortifications. The weapon folds for convenient storage and transportation and must be deployed before it can fire. This procedure takes a few seconds. The Shock Cannon has no close-range protection and no anti-air weaponry, so it must always be used together with support units. The Shock Cannon is a droid unit which requires no crew. Since it moves on four independent tracks, it can penetrate enemy energy shields before firing. Like other artillery pieces, it uses an indirect fire arc. The splash damage is considerable and can destroy multiple units in a given area.
Recommendation: Easily destroyed at close range or by air, watch out for the support. It also can't track fast moving vehicles.

Specifications:

Name/Type: Shock Cannon
Designer/Manufacturer: Imperial Munitions
Combat Role: Self-Propelled Heavy Artillery
Crew: 0
Lenght: ~7.5 Meters
Propulsion: Tracked
Speed: ~50 km/h.
Shield Rating: None.
Hull Rating: 40 RU
Weapons: 1 Composite Laser Beam.
Cargo Capacity: None.

WW-676 Repulsorlift Platform

Repulsorlift platforms are often utilized for urban transportation. Military variants are mostly used for urban combat. The WW-676 is very useful for crowd control. The pilot must be aware of dangers in the zone since the gunner cannot fire accurately unless the platform moves slowly or hover at a standstill. Since the platform offer no protection against enemy fire, hovering can be highly dangerous. Because of this, the military WW-676 was also modified to carry an E-WEB for self-defence. The WW-676 is best utilized for hit-and-run surprise attacks, or when using a mortar, firing from a distance in a high arc before changing position to avoid enemy counter-fire. In mortar configuration, the platform is called Mobile Mortar-3.
Recommendation: See above.

Specifications:

Name/Type: WW-676 Repulsorlift Platform
Designer/Manufacturer: Merr-Sonn Munitions, Inc.
Combat Role: Self-Propelled Light Artillery
Crew: 1 + 1 gunner
Length: 3.2 Meters
Propulsion: Repulsorlift
Speed: 250 km/h, 30 m ceiling
Shield Rating: None.
Hull Rating: ~5 RU
Weapons: None, but it can be fitted with either a MM-s3 Grenade Launcher, E-WEB Heavy Repeating Blaster.
Cargo Capacity: 250 kg

Mobile Defense Unit

MDUs are special vehicles which carries different modules for different tactical tasks on the battlefield. The modules include a EM Field Generator which jams missiles at a distance, which is very useful to protect field units or bases with. Another module carries a Concussion Grenade Mortar which can provide powerful artillery support. Finally we have a module carrying a Offensive Sensor Node, which not only can reveal and observe the surrounding terrain for enemy units, it can also fire an energy discharge in case self-defence is required. Only one module can be deployed at a time on the battlefield. MDUs functions more like re-deployable build pads than regular vehicles. All in all the MDU is an indespensible support unit which is unfortunately also utilized by the rebels, albeit with a different configuration. Nothing prevents the Empire from deploying the MDU with the same modules however; either a mobile repair station, a mobile shield generator, or an anti-infantry laser cannon. On the same token, criminals have adopted the versatile MDU with rocket pods or sensor scramblers. There are even rumours of an anti-Jedi unit deployed.


Recommendation: The main weakness of the MDU is that is has no defences while undeployed except decent armor and moderate mobility. Even when deployed it sports little self-defence, so it should be kept behind the main line. from which it can support front units, and remain protected and escorted at all times.

Specifications:

Name/Type: Mobile Defense Unit
Designer/Manufacturer: Varying
Combat Role: Self-Propelled Tactical Support Unit
Crew: ~5
Length: ~8 Meters
Propulsion: Tracked
Speed: ~50 km/h
Shield Rating: None.
Hull Rating: ~50 RU
Weapons: None (energy discharge in Node mode), or a laser cannon in anti-personnel mode.
Cargo Capacity:

Lancet Aerial Artillery

The Lancet derives from both the TIE fighter series and the Lambda-class shuttle family. Inofficially they were called TIE Lancets. It combines heavy artillery in the form of a powerful proton beam cannon with the high mobility of a planetary shuttle. In addition, it carries a tractor beam and can serve as a forward observer, directing starfighters or starbombers to the target. While ineffective against light units, it can destroy stationary or slow targets with ease. The Lancer is not usualy equipped for space travel, but it should be noted that proton beam cannons can be used in space just as well, although the Lancet's cannon is angled for air-to-ground attacks.
Recommendation: Vulnerable to all anti-air measures.

Specifications:

Name/Type: Lancet Aerial Artillery
Designer/Manufacturer: Sienar Fleet Systems
Combat Role: Self-Propelled Heavy Artillery
Crew: 1 + 1 Gunner
Length: ~20 Meters
Propulsion: Repulsorlift
Speed: 850 km/h
Shield Rating: None.
Hull Rating: ~50 RU
Weapons: 1 Heavy Proton Beam Cannon, 2 Point-Defense Laser Ccannons, 1 Tractor Beam.
Cargo Capacity:

Multi Altitude Assault Transport / Infantry

An improvement over the LAAT series used in the Clone Wars, the MAAT is very similar, except that it can reach capital ships in low orbit, has two additional wings, and additional turret armour. There is also a MAAT/c (cargo) variant. Its primary function is infantry transport, deployment, and close air support. Secondarily, it can provide reconnaissance, airstrikes, and air-to-air fighting. It is a versatile, rugged, highly maneuverable aircraft, which is very popular with army personnel. The belt-fed mass-driver launchers can fire a variety of mission profile warheads, including homing missiles, high explosive, armour piercing, and fragmentation rounds.
Recommendation: Vulnerable to all anti-air measures.

Specifications:

Name/Type: Multi Altitude Assault Transport / Infantry (MAAT/i)
Designer/Manufacturer: Rothana Heavy Engineering
Combat Role: Gunboat
Crew: 4 + 1 medical droid
Length: 17.4 Meters
Propulsion: Repulsorlift
Speed: ~650 km/h
Shield Rating: ~50 SBD.
Hull Rating: ~100 RU
Weapons: 2 Top-Mounted Mass-Driver Missile Launchers, 8 Wing-Mounted Light Air-To-Air Missiles, 4 Composite Beam Laser Turrets, 3 Anti-Personnel Turrets.
Cargo Capacity: 30 Troopers, 4 speeder bikes.

AT-AT Mk-III

It's pretty much a standard AT-AT Mk II, except that it has a top-mounted 360 degree ball turret dual laser cannon primarily intended for AA support, a 360 degree all purpose blaster cannon mounted on each side, and a built-in deflector shield with a repellent charge which causes non-integral objects to slide off the hull.

One of the main weaknesses of the standard AT-AT is high ground pressure. While this can be intimidating for the enemy, it also strictly limits the terrain types on which the AT-AT can be successfully used. For this reason, the Mk III incorporates an innovative Mass Utility Device. It consists of a mass shadow generator (utilized in some droid types) and a repulsorlift system. The MUD can increase or decrease the walker's effective mass on weak ground or low gravity planets as necessary, from -80% to +300%. The system adjusts automatically to the planet's gravity field, but the pilot must adjust it manually to the stability of the ground.

Since AT crew use full-body armour and the commander has access to a breathing filter, not all AT-ATs are pressurized. The Mk III has full integral life support in both cockpit and cargo compartment.

The AT-AT Mk III has an improved sensor package. It now has a Universal Transceiver Package, which includes the following:

Short-Range target acquiring sensors

An Active long-range sensor array

A Dedicated energy receptor

An Electro-Photo receptor

Aside from the UTP, a Spectral Intensity Transducer (this thing actually exists as a concept) and a Shape-Tracking Monitor were installed. With these devices, the pilot can use the MUD to full effectiveness. The SIT detects seismic vibrations which will tell how stable the ground is, and as an added bonus it can warn about groundquakes (from natural causes, explosions, or heavy vehicles in the vicinity). The STM delivers this information along with a 3-d graph of the surrounding terrain (including buildings and vehicles) to the pilot / co-pilot.

A Universal Jammer was also installed. Its function is mainly to reduce the range of a successful missile lock. It disables communications while in use.

Finally, a Holographic Camouflage Device was added. It is not as sophisticated as a holographic cloaking device, it only displays a camouflage pattern of choice on the hull of the walker. A number of standard patterns can be chosen from the cockpit, including Arid, Arboreal, Jungle, Plains, Ice, Desert, and various MultiCam patterns.

A new compact powerplant had to be installed. All of these extra systems increases the walker's mass, but MUD makes that irrelevant (so we could also add 10% more armour).


Specifications:

*ORIGINAL DESIGN*
Name/Type: All-Terrain Armored Transport Mk III
Designer/Manufacturer: Kuat Drive Yards / NIF
Combat Role: Heavy Assault Walker
Crew: 6 (Pilot, co-pilot, commander, three gunners.)
Height: 22.5 Meters
Propulsion: 4 legs
Speed: 80 km/h on stable terrain. 60 km/h cruise speed.
Shield Rating: 200 SBD
Hull Rating: 550 RU
Weapons: 2 Chin-mounted Heavy Turbolaser Cannons, 2 Swivel-mounted Medium Blaster Cannons, 2 Side-mounted Light Repeating Blaster Cannons, 1 Top-mounted Dual Laser Cannon.
Cargo Capacity: 40 Troopers and 4 Speederbikes, or 2 AT-ST transports with troops.

AT-HAV "Titan"

The AT-HAV is the next AT to bring fear and death to the enemies of the New Imperial Federation. This walking monster stands on two legs bringing its height to nearly double the AT-AT.

While it’s not just bigger it does contain far superior capabilities into it than the AT-AT. The AT-HAV boasts a shield generator and a more durable hull to protect it.

It is armed with an array of weapons and has a firing range of up to twenty-six kilometers. With its range it could easily be classified as a siege unit.

While the Titan is larger than the AT-AT it can fit inside a Y-85 Titan-class Dropship, in fact it can still fit 4 because the Titan can fold up effectively for storage and transportation making it far easier to move, and not impossible like the mammoth UH-AT, which is never used because of our difficulty transporting it. The cost of building a Titan would be about ten times the cost of an AT-AT, while being able to dish out twenty times the damage. Droid control switches have been attached to all but the main guns and are by default on. The can be turned off and taken control of manually if required.

The primary reason for this vehicle is that most ATs are designed for transportation and not attacks, though they do serve this purpose.

The AT- HAV is designed to be a primary attack vehicle and not a transport.

On the front and back of each leg is an extremely sharp piece of metal pointing out, ment to reduce the vulnerability to cables wrapping up the legs. The Rotary Blaster Cannon can be used to destroy enemy lines, easily blasting a hole several kilometers wide. To support this massive unit, a large part of its internal mass is dedicated to a Dual Hypermatter Annihilator Reactors. The hull around these two Reactors is extremely dense to protect the cores. This vehicle will put fear into the hearts of our enemies.


Specifications:

*ORIGINAL DESIGN*
Name/Type: All-Terrain Heavy Assault Vehicle "Titan"
Designer/Manufacturer: Devan Kronos/NIF
Combat Role: Heavy Assault Walker
Crew: 15 + 30 gunners
Height: 40 Metersz
Propulsion: 2 legs
Speed: 60 KM/H
Shield Rating: 800 SBD
Hull Rating: 1500 RU
Weapons:
-Left Arm: Massive Turbolaser Cannon
-Right Arm: Rotary Blaster Cannon (It is similar to the Z-6 Rotary Blaster Cannon but on a much larger scale, and a slower rate of fire.)
The arms are interchangeable for what is needed. -4 Long-range, variable trajectory Turbolaser cannons -5 Light Turbolasers one on each side, and one on a 360 Rotational top mount. -2 Back mounted General Purpose Launchers -10 Longshot Quad Laser Cannons -100 Autoblasters
Troops: 20 Troopers
Other: Automatic Ground Stability Warning System, Six Chaff & Flare launchers spread over the chassis with 20 shots of each type, totalling 120 chaff mines and 120 flare micromissiles, Six Beam Weapon Modules, Large Version of the Screamer active jammer

AT-UAT

This new walker is an expanded and further developed form of the MT-AT. The body is larger, the legs are longer, and everything is given much greater armor protection. As a consequence of the great armor, the speed of this walker is much lower than the MT-AT, despite the longer more efficient legs. Combat speed is only 25 Kph while the maximum 60 can only be attained by diverting almost all weapon and shield power to the drive units. While the slow combat pace may seem a weakness, in its designated arena, it is really a strength. The slow speed will help ensure an even, thorough advance, and make it so a walker can’t be baited into sprinting off ahead of the rest of the force and into an ambush.

Because of the walker’s 8 legs and the rotating command and troop compartments below the drive bay, it has extreme maneuverability, a golden quality in tight city situations. Also, because of the highly developed leg control program, it can continue to walk on legs even if their feet have been blown off and can keep moving on a minimum of 3 legs but at reduced speed. The climbing ability of the MT-AT also comes to play as the AT-UAT can climb up the sides of sufficiently strong buildings. Just like with the smaller AT-LT, this walker has blade edges on the corners of its legs to slice through any lines or cables used to try and trip it.

In case the AT-UAT should fall, or a building crumble as it is being climbed, the walker has a unique recovery system. Built of a central repulsorlift and six short burst, massive impulse solid rockets arrayed around the circumference of the drive pod. The repulsorlift unit is only to level out the walker during its fall, it is no where near powerful enough to lift or hover the walker. Once it has leveled, the rockets wait until the appropriate altitude to fire, slowing the fall to an impact speed that the legs can handle. This safety feature is nearly completely automated, all that’s require is that either pilot hit the large, guarded, initiate button on the cockpit’s center console.

The feet of the walker are overbuilt, heavily armored, and given very powerful joint motivators. This makes the feet resistant to most mines and improvised traps and provides a combat engineering feature. The AT-UAT can, in concert with its construction tractor beams and plasma torches, quickly rip apart obstacles, barricades, fortifications, even topple over whole occupied buildings. The center pad of each foot contains a gription field generator to give some grip on even the worst surfaces, the “toes” of the feet contain an energy sensor and ground penetrating radar to avoid mines, IEDs, and holes. Lastly, the feet assemblies are attached to the lower leg sections by a ball joint and tensor field. That gives each foot incredible dexterity and extremely easy replacement. All these capabilities massed in a single vehicle make it especially useful in clearing a lane for less specialized vehicles following up.

This walker obviously trades speed for heavy defenses, vital in the urban environment where attack often comes unexpectedly from several directions at once. The shield system provides a strong and quickly recharging defense against all weapons and can like all shields be doubled up in a zone taking especially intense fire. In addition, the armor is thick enough to withstand any infantry weapon twice or even three times over. This armor plating is also expanded over what older walkers like the AT-AT had. Where the AT-AT had no armor on the bottom of its body, the AT-UAT has a fully enclosing armor shell around its body, and armor panels over the large joints in the legs.

For its role as a dedicated urban combat vehicle, it takes a sensor system already in use with another urban fighter. The Target Identification Network of the HAVr A9 Floating Fortress has been adapted for use on the AT-UAT. Its sensor receptors are mounted up on the high joints of the legs and the very top of the body, giving them several times the height advantage as on the A9. With this in mind, and additional power and processing units, the effective radius of the TIN has been pushed out to 180 meters. Also borrowed is the Universal Transceiver Package of various sensors from the new AT-AT mk III. This unit was taken whole and brought into the design of the AT-UAT in an attempt at greater standardization.

The largest weapon aboard this walker is the Wide Aperture laser cannon carried below the cockpit. It is a powerful weapon, requiring a full minute to build to full charge, but isn’t intended for use against armor. Instead it is to be used in blasting apart buildings, fortifications, and large troop concentrations it may find in the open. The secondary weapon is the pair of laser cannons on the cheeks of the walker. They aren’t as powerful as the turbolasers of the modernized AT-ATs, but are enough to give an enemy tank crew pause for thought when coming at the AT-UAT. At standard walking height they have a range of about 26 Km, so it could engage targets further out than an AT-AT can.

At the top joint of each leg is a twin turret, just like in the MT-AT. However, in each turret is now a High Charge Concussion Cannon and a heavy blaster cannon. This duplex arrangement provides heavy anti-infantry area target firepower, long range point target capability, light-to-moderate anti-armor capacity, and anti-aircraft fire all from one mount. There are remote control stations for these 8 turrets in the troop section of the walker. When the troopers are deployed, the turrets are all left under droid brain control, but with overall direction coming from the vehicle commander. The MM-s3 grenade launchers are mounted in two retracting turrets that pop out of the top of the walker’s drive pod when in use. Automated arms reload the launchers’ grenade packs from a central cage that can hold up to 12 full packs, plus the two already attached to the launchers it has a total of 1400 grenades. While each pack is loaded with only one type of grenade, every pack could hold a different type and the loading system keeps track of what is in each pack so the gunners have a wide variety in what they launch.

Lastly, two miniaturized version of the capital ship defense system MIST turrets are carried by the AT-UAT, at the front and rear of the drive pod. Together, they keep the walker well protected from missile attacks with exceptional coverage to front, top, and rear. Coverage to the sides can be a bit spotty because of intermittent blind spots as the legs cut across the turrets’ lines of sight. The plasma torches are mounted on stubby secondary arms sprouting from the four “forward” legs, apart from the cutting/mining uses they make good improvised flame throwers.

The interior is littered with hand and foot holds and harnesses so that the crew and troops can move about in the cabin no matter what kind of orientation it is in. Troop deployment is largely the same as in the AT-AT, the walker kneels down to within a couple meters of the ground and then a ramp is lowered. In the AT-UAT, this ramp includes a telescoping section that can shorten or lengthen the ramp by several meters while the ramp itself can open out to 90 degrees. This feature allows the AT-UAT to deploy is troops right into the upper level of a building that the walker is climbing up. The ramp is also on the bottom of the walker, as opposed to the side mounted ramp of the AT-AT.

The heavy-lift winches carried above the troop carrying section are each built integral to the walker’s “spinal” support girder. With the array of launchable grapples and pitons, the winches can haul the AT-UAT to the top of any odd obstacle that it couldn’t normally just climb up, say the surface was too smooth or hard to get a grip on. Two of the winches working in unison are enough to hold or lower the walker, but it takes all three to lift it. Normally these are more often used to lift other pieces of equipment up to a height the AT-UAT has already reached. Lifting an AA battery or sensor/ communications array onto the top of a tower for instance. (For any Spider-Man fans, it can’t swing from building to building.)


Specifications:

*ORIGINAL DESIGN*
Name/Type: All Terrain - Urban Assault Transport
Designer/Manufacturer: Tom Saint/Kuat Drive Yards
Combat Role: Urban Assault Walker
Crew: 8 (2 pilots, 5 gunners, 1 engineer)
Length: (Body) 14 meters
Height: ~40 meters
Propulsion: 8 legs
Speed: 60 Kph max, 25 Kph typical cruising
Shield Rating: 200 SBD
Hull Rating: 300 RU
Weapons: 1 Wide Aperture Laser Cannon, 2 cheek mounted fire-linked Laser Cannons, 8 High Charge Concussion Cannons, 8 Heavy Blaster Cannons, 2 MM-s3 Grenade Launchers, 21 Infantry Firing Ports
Carrying Capacity: 25 troops and 3 heavy infantry weapons OR 45 metric tons cargo
Special: 2 Mini-MIST turrets, 2 Construction Tractor Beams, 4 Plasma Cutting/Mining Torches, 3 winches with 1 Km of cable each plus associated grappling hooks, pitons, and launchers.

Brightstar-class Anti-Air Weapons System

This monstrous vehicle is meant to grind through hellish terrain, support mechanized and armored units, and provide a mobile anti-air unit wherever is needed. To that end, it is equipped with a quadcannon off of a capital ship, capable of tearing starfighters and bombers to pieces, shields or no. In addition it is armed with a General Purpose Missile Launcher to destroy starcraft before they reach their intended targets. Thick armor underneath the vehicle gives it protection from landmines and additional stability. An E-WEB is mounted on top to stop infantry. Two large valves on the front-end of the BAAWS shoot out liquid jets of flame, with a range of up to 200 meters it can engulf anything in its path. A large, reinforced front grill enables this vehicle to ram through almost anything in its path, even other vehicles. A long, thick vibroblade can be extended along the length of the front-end, allowing it to cut through vegetation. It has limited passenger capability, able to take a small fireteam aboard if necessary. A tractor beam on the top allows it to slow down enemy starfighters flying overhead and finish them off with its other weaponry. All in all, this vehicle is truly a BAAWS.

Specifications:

*ORIGINAL DESIGN*
Name/Type: BAAWS
Designer/Manufacturer: Tycho Shorn/Kuat Drive Yards
Combat Role: Anti-Aircraft
Crew: 2 + 1 Gunner
Length: 10 meters
Height: 8 meters
Width: 7 meters
Propulsion: Big Wheels
Speed: 300 kph
Shield Rating: none
Hull Rating: 50 RU
Primary Weapon: AG-2G Laser Quadcannon
Secondary Weapons: General Purpose Missile Launcher, E-WEB, 2 large front-end flamethrowers, tractor beam
Ammunition: 8 concussion missiles
Passengers: 4

Mangar-class Assault Tank

A dedicated assault tank with the sole purpose of establishing rapid dominance upon mechanized and infantry units. Four massive repulsorlift engines give this tank an unparalleled speed. On its turret is a massive heavy turbolaser equivalent to one of the chin-mounted turbolasers on the AT-AT Mk III. Also on the turret is a quadcannon for protection against starfighters, vehicles, or infantry in high positions. Mounted near the front are turreted Assault Cannon Mk IIs, whose plasma shells are capable of shredding infantry and vehicle alike. A forward shield guards the front, but only the front, of this tank. It is equipped with a Universal Jammer - allowing it to jam missile locks - and a holographic camouflage device which comes with preset camouflage for various terrains.

Specifications:

*ORIGINAL DESIGN*
Name/Type: Mangar Assault Tank
Designer/Manufacturer: Kuat Drive Yards/NIF
Combat Role: Heavy Repulsortank
Crew: 2 (Driver, Commander) + 7 Gunners
Length: 25 meters
Propulsion: Four repulsorlift engines
Speed: 450 kph
Shield Rating: 70 SU
Hull Rating: 200 RU
Weapons: 1 Heavy Turbolaser Cannon, 4 swiveling top-mounted Assault Cannon Mk II, 4 swiveling bottom mounted Assault Cannon Mk II, 1 top-mounted quadcannon
Additional: Universal Jammer, Holographic Camouflage Device, Forward Shields
Pricee: 120,000 credits

BUPC

The BUPC, or Badger, is a vehicle made to drill deep underground and deliver its troops to the surface - or into an open area underground. This means it can potentially bypass most defences and insert troops directly on the inside of an enemy base. The Badger also bypasses most forms of sensors, though seismic detectors will pick up the movements of the BUPC - if they are in use. Most military bases rarely have or use such sensors. It is heavily armoured and can withstand the heat from lava pockets but carries no standard weapons.
Recommendation: A NIF unique vehicle, it is unlikely you will face one on the battlefield.

Specifications:

*ORIGINAL DESIGN*
Name/Type: Badger Underground Personnel Carrier
Designer/Manufacturer: Desente Blissex / NIF
Combat Role: APC
Crew: 2 + 1 Gunner
Length: 15 Meters
Propulsion: Tracked
Speed: 120 km/h
Shield Rating: None.
Hull Rating: 85 RU
Weapons: 12 Forward Mining Plasma Jets.
Passengers: 32 Stormtroopers.
Cargo: None.

AT-52 Mass Driver

An affordable heavy anti-tank weapon suitable for defensive positions. It has a 20 km rangefinder and a built-in comlink for fire co-ordination. It is not self-proplled and requires a pull vehicle to move it into position. The mass driver can also be loaded with flak rounds for anti-air fire, although the effectiveness is limited. The AT-52 is best used against hard targets, being capable of taking down an AT-AT or New Republic Heavy Battle tank in one hit.

Specifications:

*ORIGINAL DESIGN*
Designation: AT-52 Mass Driver
Crew: 2 + 1 Gunner
Length: 6.5 meters
Barrel Length: 5 meters
Weapons: 1 Heavy Mass Driver
Ammo Capacity: 1 charge
Ammo Type: Power Cells
Effective Range: 15 km

Linear Gun Vehicle

As with the Mortar Carrier, provide ground infantry units from TC's and HAV's an artillery platform that can provide short-range artillery support. The new direct-fire mode will give them an ultra-light tank that can operate within a theater shield's perimeter.

The decision to make the Linear Gun System direct-fire capable was made when during a live-fire test of the mortar, an OpFor AAT managed to break through a wall to the rear of the Mortar Squadron's formation. While the tank was busy dealing with the two escort Troop Carriers and their troops, the Mortar Carrier's crew lowered the rear ramp of their vehicle and managed to override the firing computer's safeties, allowing them to completely depress the barrel and fire directly on and destroy the tank.

The Linear Gun and its System were modified to suit it to its new role. A lifting frame was installed underneath the base allowing it to be mounted and locked onto the roof. Instead of the previous two large ammunition bins located where the troop seating were, several smaller bins were placed. Each is split into two compartments allowing for separate ammunition storage. When the LGS is in direct-fire mode, the crew moves two of the ammunition bins into the auto-loader station, allowing all available warhead types to be selected. When each ammunition bin is emptied, the crew moves them aside and placed a fresh, full bin in its place. It was decided early on that an automated system for moving the full ammunition bins into place was just add more complexity to the vehicle, another system that could fail.

Changes to the base vehicle were made to turn it into an ultra-light tank. Vehicle protection was increased by the addition of a shield generator. Two hatches were built into the forward hull for the commander and and a gunner. An E-WEB Heavy Repeating Blaster was mounted for the commander who had the option to either control it manually or from their command station while the vehicle was sealed, when the commander is busy scanning for and issuing targets for the gunner in direct-fire mode the fire control man can take control of the gun as their station is redundant while in that mode. A second firing station is located in front of the gunner's hatch capable of mounting either a DLT-19 Heavy Repeating Blaster or an MM-s3 Grenade Launcher. When mounting the heavy blaster, the station and inner hatch area house 4 200-round blaster charges for the weapon, with one inserted. Blaster charges can be recharged at the vehicle's built in Recharge Station. When carrying the grenade launcher, the vehicle carries 200 grenades, with resupply at a landing zone or a HAV.

Because of the speed and firepower needed in the opening stages of combat, the LGV is first deployed in the direct-fire configuration. A Linear Gun Vehicle Squadron now consists of two LGV's and one Troop Carrier with the second LGV taking the point guard station and the TC in the rearguard and supply duty station. While in direct-fire mode both Linear Gun Vehicles support dismounted infantry or work in hunter/killer pairs with other vehicles.


Specifications:

*ORIGINAL DESIGN*
Name/Type: LGV Linear Gun Vehicle
Designer/Manufacturer: Varying (Troop Carrier), Merr-Sonn, NIF (Linear Gun System)
Combat Role: Light Artillery/Assault Vehicle
Crew: 4
Propulsion: Wheeled
Speed: ~180 km/h
Shield Rating: ~100 SBD
Hull Rating: ~40 RU
Weapons: 1 E-WEB (15) Heavy Repeating Blaster, 1 DLT-19 Heavy Blaster Rifle -OR- 1 MM-s3 Grenade Launcher; 1 105 mm Linear Gun System, 52 shells from the available ammunition types: Kinetic Energy Penetrator (direct-fire only, takes up half as much space as other rounds) Variable Yield Proton (both) High Explosive Multi-Purpose (both) Chemical/Nerve Gas (mortar only) Smoke (mortar) Illumination (mortar)
Passengers: 2 when LGS is in direct-fire mode.
Cargo: ~50 kg

LAV-IFV - Infantry Light Assault Vehicle

The LAV is an all-terrain, all-weather vehicle with night capabilities. It provides strategic mobility to reach and engage the threat, tactical mobility for effective use of firepower, firepower to defeat soft and armored targets, and battlefield survivability to carry out combat missions. There are 8 ready rounds and 8 stowed rounds of smoke grenades. It has durasteel mesh side skirts to protect the wheels from small arms fire.

Specifications:

*ORIGINAL DESIGN*
Name/Type: LAV-IFV
Designer/Manufacturer: Tycho Shorn/Kuat Drive Yards
Combat Role: Infantry Fighting Vehicle
Crew: 1 + 1 gunner
Length: 8.5m
Propulsion: Wheeled
Speed: 120 km/h
Shield Rating: None.
Hull Rating: ~80 RU
Main Weapon: Medium Laser Cannon.
Secondary Weapon: Two E-WEB (15) Heavy Repeating Blasters, one mounted coaxially and one pintle mounted on the roof, smoke grenade launchers.
Passengers: 8 fully armed infantry
Doors/Hatches: (2) rear, (2) rear roof, (1) side escape

LAV-AAA - Anti-Air Light Assault Vehicle

This vehicle provides mobile, armored, accurate and destructive fire from defiled positions against heavy armored target, fixed fortifications, and aircraft. With its mobility, it can keep pace with it's applicable assigned military unit to provide highly mobile, protected anti-armor fire support to light infantry and reconnaissance forces, and to provide a capability to defeat heavy, armored targets at long ranges. The vehicle can be used in both the defensive and offensive roles. This vehicle is also capable of providing low altitude air defense against airborne threats. A secondary mission is to provide ground defense against light armored mechanized forces.

The turret can slew 360°. The E-WEB was replaced by an Assault Cannon that provides antiair capability against aircraft within range and a significant ground target engagement capability. It fires plasma shells that explode upon contact as well as a secondary function that allows it to fire hi-explosive rockets capable of taking out heavily armored targets. Its primary weapon is the General Purpose Launcher, which can fire two missiles and has an internal loading system. There are two ready of proton torpedoes and six stowed, or two ready and fourteen stowed rounds of concussion missiles. There are 8 ready rounds and 8 stowed rounds of smoke grenades. It has a durasteel mesh side-skirt to protect the wheels.


Specifications:

*ORIGINAL DESIGN*
Name/Type: LAV-AAA
Designer/Manufacturer: Tycho Shorn/Kuat Drive Yards
Combat Role: Anti-Aircraft/Anti-Armor
Crew: 2 + 1 Gunner (1 as skeleton crew)
Length: 8.5m
Propulsion: Wheeled
Speed: 120 km/h
Shield Rating: None.
Hull Rating: ~80 RU
Primary Weapon: General Purpose Launcher - Two Tubes
Secondary Weapon: Assault Cannon Mk I, smoke grenade launcher.
Ammunition: 8 proton torpedoes (or 16 concussion missiles), 16 smoke grenades, 990 plasma shell rounds, 20 HE rockets
Passengers: None

MLRRS

The Multiple Launch Rocket Repulsorlift System (MLRRS) is a highly mobile artillery platform designed to support fast moving armored and repulsorlift divisions with light artillery support. Due to the size and heavy recoil of mobile gun artillery platforms, they are often slow moving and must be deployed in order to fire, leaving them open to counter-battery fire and they end up lagging behind rapidly advancing elements. The speed of the MLRRS allows it to not only keep up with fast moving units, but also quickly relocate after firing to avoid counter battery fire. It's primary weapons system are 2 general purpose rocket pods, enabling it to use a variety of ordnance for specialized fire missions. Since the rocket pods do not produce any recoil, the MLRRS eliminates the need to deploy and redeploy in order to fire, allowing it to fire from an unstable platform, A well trained crew could fire while on the move. It is also able to achieve a high rate of fire, able to unleash a full volley in under 30 seconds, bombarding a target with a short but intense barrage so targets are unable to fully disperse into heavy cover.

Since it can fire such a wide variety of ordnance, Federation engineers have outfitted the MLRRS platform with a state of the art targeting computer allowing the MLRRS to protect repulsorlift columns from marauding K-Wings, so long as the MLRRS's load-out is optimized for for Anti-Air, but it cannot engage ground targets while loaded with surface to air missiles and vice versa.

However due to its limited ammunition, it cannot provide sustained fire when compared to gun artillery, and must retreat to be reloaded after each volley. Because of its poor accuracy, it is designed as an area effect weapon, making firing corrections impractical and eliminating the need for a spotter, but is not suited for fire missions close to friendly elements. Since it fires rocket ammunition, the cost per rocket makes the MLRRS a costly weapon to field in large numbers, at least compared to standard energy artillery. It also has a shorter range than gun artillery, only able to engage targets inside a 1,2000m diameter. It leaves a very large visual signature during and after firing, allowing it to easily be spotted by nearby enemy units. It is relatively fragile, and has no Anti-Air Capabilities, leaving it vulnerable from the skies. The secondary autoblaster is fully automated and can be controlled manually, but it is designed for protection against light infantry patrols, it cannot stand up against a committed assault so the MLRRS must rely on its high speed and supporting units to avoid direct fire and protection from enemy aircraft.


Specifications:

*ORIGINAL DESIGN*
Name/Type: Multiple Launch Rocket Repulsorlift System
Designer/Manufacturer: NIF
Combat Role: Self-propelled Rocket Artillery
Crew: 3 + 1 Gunner
Length: 15 Meters
Propulsion: Repulsorlift 1 m ceiling
Speed: 400 km/h
Shield Rating: None.
Hull Rating: 30 RU
Weapons: 2 general purpose rocket/missile pods holding 10 rockets each, 1 autoblaster
Cargo Capacity: 100 kg.