Imperial Aquatic Vehicles
Imperial Database > Imperial Aquatic Vehicles

Supplemental information about Imperial Aquatic Vehicles. Note that land repulsorcrafts can also be used on a water surface.
New Imperial Federation - Navy Order Of Battle

Transport

Unarmed but useful for carrying units across the ocean. Relatively slow but well armoured.
Recommendation: Destroy with frigates.

Specifications:


Name/Type: Transport
Designer/Manufacturer:
Combat Role: Aquatic Transport
Crew: 12 (est.)
Length:
Propulsion: Repulsorlift
Speed: 70 Kph (est.)
Shield Rating: None.
Hull Rating: 160 RU
Weapons: None.
Cargo Capacity: 10 squads or medium vehicles.

Light Frigate

A fast, light vessel equipped with basic energy weapons, making it suitable for both scouting and defence. Designed for ASW, anti-submarine warfare, it is quite capable of detecting and destroying submersible units.
Recommendation: Can be taken out with Destroyers, but air attacks work better, just watch out for AA destroyers.

Specifications:


Name/Type: Light Frigate
Designer/Manufacturer:
Combat Role: Aquatic Frigate
Crew: 9 (est.)
Length:
Propulsion: Repulsorlift
Speed: 90 Kph (est.)
Shield Rating: None.
Hull Rating: 50 RU
Weapons: 1 Blaster Cannon.
Cargo Capacity: None.

Frigate

A somewhat heavier version of the light frigate with better weaponry.
Recommendation: Same as the light frigate.

Specifications:


Name/Type: Frigate
Designer/Manufacturer:
Combat Role: Aquatic Frigate
Crew: 9 (est.)
Length:
Propulsion: Repulsorlift
Speed: 90 Kph (est.)
Shield Rating: None.
Hull Rating: 60 RU
Weapons: 1 Blaster Cannon.
Cargo Capacity: None.

Advanced Frigate

Best version available of the basic frigate.
Recommendation: Same as the light frigate.

Specifications:


Name/Type: Advanced Frigate
Designer/Manufacturer:
Combat Role: Aquatic Frigate
Crew: 9 (est.)
Length:
Propulsion: Repulsorlift
Speed: 90 Kph (est.)
Shield Rating: None.
Hull Rating: 70 RU
Weapons: 1 Blaster Cannon.
Cargo Capacity: None.

Destroyer

The Destroyer has good armor and speed, and is equipped with extremely short-range weapons, capable of cutting right through the hull of an enemy ship. It is designed to destroy other ships.
Recommendation: Vulnerable to concentrated, ranged firepower since it has to close in.

Specifications:


Name/Type: Destroyer
Designer/Manufacturer:
Combat Role: Aquatic Destroyer
Crew: 10 (est.)
Length:
Propulsion: Repulsorlift
Speed: 100 Kph (est.)
Shield Rating: None.
Hull Rating: 100 RU
Weapons: 1 Fusion Cutter.
Cargo Capacity: None.

Heavy Destroyer

The Heavy Destroyer excels in shipkilling.
Recommendation: Same as the standard destroyer.

Specifications:


Name/Type: Heavy Destroyer
Designer/Manufacturer:
Combat Role: Aquatic Destroyer
Crew: 10 (est.)
Length:
Propulsion: Repulsorlift
Speed: 100 Kph (est.)
Shield Rating: None.
Hull Rating: 120 RU
Weapons: 2 Fusion Cutters.
Cargo Capacity: None.

Cruiser

A cruiser is a long range artillery platform, designed to bombard any enemy into submission with devastatingly powerful weapons. They are highly suitable for costal bombardments. They are however vulnerable to point blank range attacks, such as from destroyers.
Recommendation: Destroyers are very suitable for taking out cruisers.

Specifications:


Name/Type: Cruiser
Designer/Manufacturer:
Combat Role: Aquatic Cruiser
Crew: 20 (est.)
Length:
Propulsion: Repulsorlift
Speed: 50 Kph (est.)
Shield Rating: None.
Hull Rating: 160 RU
Weapons: 2 Heavy Shock Cannons.
Cargo Capacity: None.

Advanced Cruiser

Improved version of the cruiser. It has less powerful weaponry (still devastating), but with longer range.
Recommendation: Same as standard cruiser.

Specifications:


Name/Type: Advanced Cruiser
Designer/Manufacturer:
Combat Role: Aquatic Cruiser
Crew: 20 (est.)
Length:
Propulsion: Repulsorlift
Speed: 50 Kph (est.)
Shield Rating: None.
Hull Rating: 180 RU
Weapons: 2 Heavy Shock Cannons.
Cargo Capacity: None.

Anti-Air Destroyer

A dedicated anti-air ship, keeping your fleet safe from enemy air power. It has no other purpose and is incapable of defending itself against other ships. It can rapidly fire a large amount of powerful missiles, capable of destroying fighters or bombers in a single hit.
Recommendation: Any surface ship can destroy it easily, but never send air attacks against it.

Specifications:


Name/Type: Anti-Air Destroyer
Designer/Manufacturer:
Combat Role: Anti-Air Destroyer
Crew: 12 (est.)
Length:
Propulsion: Repulsorlift
Speed: 60 Kph (est.)
Shield Rating: None.
Hull Rating: 120 RU
Weapons: 1 Anti-Air Missile Launcher.
Cargo Capacity: None.

Heavy Anti-Air Destroyer

The heavy AA destroyer actually fires less powerful missiles than the standard version, but with a much improved homing which makes up for it.
Recommendation: Same as with the standard AA destroyer.

Specifications:


Name/Type: Anti-Air Destroyer
Designer/Manufacturer:
Combat Role: Anti-Air Destroyer
Crew: 12 (est.)
Length:
Propulsion: Repulsorlift
Speed: 60 Kph (est.)
Shield Rating: None.
Hull Rating: 130 RU
Weapons: 2 Anti-Air Missile Launchers.
Cargo Capacity: None.

AT-AT Swimmer

The equivalent of the land based AT-AT is a powerful vehicle with strong armour and turreted weapons that can cover any direction. It is capable of underwater operations.
Recommendation: Perhaps the most powerful Imperial underwater craft. Use S-4 proton torpedoes against it.

Specifications:


Name/Type: AT-AT Swimmer
Designer/Manufacturer:
Combat Role: Aquatic Heavy Assault Vehicle
Crew: 5
Length: 22.3 m
Propulsion: Repulsorlift
Speed: 80 Kph
Shield Rating: None.
Hull Rating: 200 RU
Weapons: 2 Heavy Laser Cannons, 2 Medium Blaster Cannons.
Cargo Capacity: 50 Troopers or 5 Waveskimmers.

Wave Walker

Another application of land based walkers, the Wave Walker is a surface only vehicle. It uses two hydrofoils for minimum water contact which enables it to reach high speeds and high manuverability.
Recommendation: Heavily armoured, use rockets.

Specifications:


Name/Type: Wave Walker
Designer/Manufacturer:
Combat Role: Aquatic Assault Vehicle
Crew: 3 + 2 Gunners
Length: 14 m
Propulsion: Repulsorlift
Speed: 160 Kph
Shield Rating: None.
Hull Rating: 100 RU
Weapons: 2 Medium Blaster Cannons (front/left, front/right, class 4, fire-linked), 2 Light Blaster Cannons (front, back, class 2), 2 Concussion Torpedo Launchers (front, class 3).
Cargo Capacity: 28 Aquatic Assault Troopers.

Waveskimmer

A patrol vehicle for a single Seatrooper, the Waveskimmer can also operate underwater.
Recommendation: Relatively easy to take out, but very fast on the surface. Use sonic blasters to take one out.

Specifications:


Name/Type: Waveskimmer
Designer/Manufacturer:
Combat Role: Aquatic Scout Vehicle
Crew: 1
Length: 4.2 m (est.)
Propulsion: Repulsorlift
Speed: 200 Kph (70 Kph underwater)
Shield Rating: None.
Hull Rating: 20 RU
Weapons: 1 Sonic Blaster.
Cargo Capacity: 200 kg (est.)

TIE Aquatic

Also known as a "TIE Fighter Boat", or "TIE Sub". This is an army craft, adopted from TIE Fighters due to interface standardization and the high availability of parts. It is designed exclusively to operate underwater, and is typically used on water worlds by Aquatic Assault Troopers (Seatroopers) along with such vehicles as the AT Swimmer and the Waveskimmer. It carries modified weapons designed to work underwater.

Recommendation: It's unshielded and easy to detect, but quite fast and agile for an underwater craft.

Specifications:


Name/Type: TIE Aquatic (TIE/aq)
Designer/Manufacturer: Sienar Fleet Systems
Combat Role: Aquatic Fighter
Crew: 1
Length: 4.3 Meters
Speed: 120 Kph
Acceleration: Unknown.
Maneuverability: Unknown.
Hyperdrive: None.
Shield Rating: None.
Hull Rating: 9 RU
Weapons: 1 Heavy Blaster Cannon and 1 Concussion Missile Launcher (6 warheads).

Explorer Submergible

Officially called an "exploration vehicle", the Explorer Submergible is more properly considered one of the first AAVs for the Imperial Army. It is designed to operate on the seabed on water worlds. It's grip-legs can traverse even the worst terrain. It was orginally meant to be a multienvironment vehicle, but it proved too difficult to produce a vehicle that could operate well in any environment. The main drawback of this efficient craft is the cramped crew space. The two trooper that can fit must actually ball up and spend their time onboard in a small compartment. An air hatch allows seatoopers to emerge from within to explore or attack.
Recommendation: Seabed vehicles are difficult to detect. The main problem is to find the ExpSub. Concentrated on scouting.

Specifications:


Name/Type: Explorer Submergible
Designer/Manufacturer: Design Team Beta / Hydrospeare Corporation
Combat Role: Aquatic Assault Vehicle
Crew: 4 + 2 Gunners
Length: 9.1 Meters
Propulsion: Legs
Speed: 60 Kph (85 Kph underwater)
Shield Rating: None.
Hull Rating: 30 RU (est.)
Weapons: 1 Taim & Bak SC4 Heavy Blaster Cannon, 1 Turreted Arakyd 5-XV Light Blaster Cannon.
Cargo Capacity: 2 Troopers.

Assassin-class model CR90b Subaquatic Corvette

The class was designed and put into production since its predecessor, the CR90 Corellian Corvette, did not have sufficient firepower and was vulnerable in battle. The body of this vessel maintains the same general shape as its predecessor, although it has a different exterior design with a different engine array. It maintains eight large and three small engines all in a complete compact section. The Modified Corvette has been seen in use by the Galactic Empire, New Republic and other organizations and groups. The Empire has used this craft in its System Patrol Squadrons and for armed transports.

Model CR90B is the NIF designation for a modified series of Assassin-class Corvettes. They are just as modular and adaptable as the regular model, but this version has been modified for extended underwater operations. Originally the particle shielding was designed for operations down to 1 km depth, but after the Nemesis Found mission to Kamino where the modified Executor-class Nemesis dived underwater and came to rest at the seabed at a depth of 6 km, the series have been further modified for practically unlimited deepwater operations. The hull and weapons have been redesigned to function underwater as well, making this version extensively modified from the original ship. In addition to underwater operations, it is also fully capable of space and atmosperic operations, making this one of, if not the most versatile of all NIF starships, quickly adaptable for any need.

*ORIGINAL DESIGN*

Specifications:

Name/Type: Assassin-class model CR90b Subaquatic Corvette
Designer/Manufacturer: Corellian Engineering Corporation
Designation: Corvette
Crew: 165
Length: 153 Meters
Speed: 60 MGLT, 950 km/h (up to 950 km/h underwater).
Hyperdrive: x2
Shield Rating: 400 SBD
Hull Rating: 228 RU
Weapons: 2 Double Turbolaser Cannons, 4 Turbolaser Cannons and 2 Tractor Beam Projectors, 1 General Purpose Launcher (modified to carry 20 space/aquatic hydrotorpedoes).
Fighter Complement: 2 fighters (typically TIE/aq when assigned to water assaults).
Troops: 100 Troopers.
Support Craft: 2 Assault Shuttles (modified for additional subaquatic use).