Force Powers

Jedi Initiate - Jedi Disciple | Jedi Knight - Dark Lord of the Sith

Minimum RankName of Force PowerDescription
Dark Jedi Knight Mental Translocation Allows an out-of-body experience where the user can move anywhere and see anything without being sensed.
Control Mind Allows a powerful Dark Jedi to take over the mind of someone nearby, making them slaves and puppets for the Dark Jedi controlling them, a Dark Jedi cannot take over and completely control more then one person at a time and great concentration and time is needed though he can alter the will of a small group for a short time.
Absorb Energy This power allows a force user to absorb energy attacks such as blaster bolts or intense solar radiation, and dissipate it. A Master can absorb the full blast of a heavy blaster, while a Knight can absorb small arms fire, even multiple hits. It is a difficult power to control, and the energy cannot be stored, but must be spent in some way. Either through forming energy bolts which can be returned to the source, i.e. firing blaster bolts back against a shooting enemy, or in combination with the Empower skill.
Force Scream This power is an involuntary reflex of a Dark Sider as a result of frustration from battling a Jedi. If a Dark Jedi is being beaten and frustrated by a Jedi he may post himself doing this which greatly injures himself and all those around the area within 50 meters.
Forcewind This spell alters the path of any shots aimed against the caster so that they will miss him/her and hit beside the caster. The attacker won't see anything strange because the the shoots departs form its course on its way for the caster, and the attacker will see it as an odrinary failure.
Full Body Manipulation Completely changing the shape of the user into something ranging from a small bird to a larger beast of burden, depending on how skillfully the molecules are arranged.
Psychic Parallel Using this spell, a Sith Sorcerer can alter reality in his target's mind. He creates a separate world, parallel to the real one. So, his target can be mislead for a long, long time. Even forever, sometimes, if some lucky psychiatrist doesn't discover it. However, if the target is hurt in the real world,he will be most likely hurt in the dream world and vice versa. A person under this effect can be easily detected, however, because of the absent minded look, muteness, and sleepwalker-style of walking. For example, a guy dreams that he is in the hospital, while in reality, he is lying on the floor.
Telekinetic Kill This power allows the Dark Jedi to instantly kill her opponent. The exact method varies: crushing a trachea, purée the brain, stop the heart, or a host of other ruthless methods.
Cold Strike Sends out a blue swirling ball, very similar looking to the Ball of Hatred, but with extreme cold instead. It can freeze the target to an absolute zero, which usually means death. However, it can also be used to partially freeze a person, which is extremely painful. The exact temperature is decided by the Force user, although it can only lower the temperature, never raise it.
Resistance Allows the Force user to strengthen his body to increase resistance against physical attacks.
Sense the Sin This power allows the caster to see into the soul of his victim, to ferret out his/hers greatest weakness. This could be anything from a low intelligence, or weak will to a derangement or just about anything else. This power is very useful in attempting to turn lightside Jedi's, or during interrogations.
Dark Jedi Archon Block Force Ability With this power, a Dark Jedi can overcome Force users of lesser skill and block them from the Force completely as long as they concentrate. Masters can remove their Force power permanently, although this is not accomplished without severe resistance.
Create Minor Force Artifact The Dark Jedi may create a Sith talisman (Such as a shield talisman, or a translation Talisman)which would be rated at 1D6 from the old WEG system.
Plague This malicious power causes the target to suffer as though afflicted with a terrible poison.
Cloak The Dark Jedi bends the space around himself or herself, rendering himself/herself completely invisible.
Battle Mind Through the focus of this power, the Dark Jedi improves the Morale and Spirit of himself/herself, and some of his close allies. A derivative of this ability is a very important facet with the Juyo and its associated forms(Trispzest and Vaapad).
Neural Storm This telepathic ability utilizes intense psychic energy to overload a victim's Neural Network, causing extreme but momentary disorientation
Insanity This spell instills incredibly intense fear and extreme doubt, causing the victim(s), causing the victim(s) to flee from the user or become catatonic and cower on the ground.
Life Bond A Jedi character may choose the life bond power to permanently form a mental link with one other individual, normally a mate (although sometimes siblings, parents and child, or even very close friends choose to life bond).
Dark Jedi Master Force Projection This power allows the Force-User to project an image of themselves over vast distances. Through the Force, the Force-Users "spirit" is projected and forms a glowing pale image of who they are. They are able to see, hear and talk to people in this form, though they are unable to interact.
Force Spirit This power allows, with some preparation, that the Force user turns into a Force spirit when they die. A Force spirit can no longer affect people or things directly, since they are immaterial, but they can use the Force. A Force spirit can only be seen by Force users.
Force Storm This could be the single most destructive Force power known. With this power, the Dark Jedi can rend the space-time continuum to trigger mighty storms of Force. He can also control the storms to a certain degree. The user of this power must focus his hate and anger to a nearly palpable degree, which can be dangerous. If she loses concentration, the storm could consume her.
Create Sithspawn Transforming an ordinary being or animal into a monsterous creation of the darkside through mystic rituals.
Denial of Life Only available to Masters and above, this skill consists of removing the air around your opponent, making it impossible to breathe.
Manipulation of Others Skill reserved for Masters and above, this skill allows the user to manipulate his or her opponent into something less hostile. Extremely draining, a four step process.
Sinkhole This spell will create a depression in the earth anywhere from 2 meters to 2000 meters wide, and varying in depth from 1 foot to 30 feet.
Fear The Sith can use the Fear spell to ward off or even completely destroy an enemy of any size. The only energy the spell requires is that of sheer will. It is a known fact that each and every person in the universe has something to fear. And another fact is that each person has a full manifestation of such fear. That is what the spell uses. The Sith affects the mind of its victim so that instead of a human before their eyes appears such a manifestation. If the Sith increases his hold on the victim , the victim in the end gets so terrified that he dies with his heart stopping. But, if even then, the Sith won't let the spirit of the victim leave his body by increasing his hold on the victim even more, the body shall burn up and turn to ashes in a matter of minutes.
Pyrokinetic Kill Dark Side flames consume the target. It can only be stopped by the Force.
Revitalize The Dark Jedi is able to revitalize a fallen person, able to restore an otherwise dead individual by rekindling their spark of life from the barest flicker. Unfortunately, once the Spark is completely extinguished, more extreme means would be required to revive such an individual, but still, it allows the DJ to revive individuals completely beyond anything medical sciences are capable of.
Dark Jedi Primarch Battle Meditation This power allows the Force user to direct the control of a battle by influencing the minds of everyone in the battle. It can cause opponents to fight amongst one another, or to flee, and rallies your own troops together to fight with renewed strength where there was none. The user himself will be in a state of meditation during this.
Chain Lightning This is an enhanced version of Force Lightning, which allows the Force Lightning bolts a chance from jumping from person to person.
Crush This is an enhanced version of Telekenetic kill, causing the victim's body to implode upon itself.
Crush Opposition This ability causes the Sith to subconsciously sap the will and the very moreale out of all of his enemies within a short distance of him. Unlike Battle Meditation, this ability is always active.
Waves of Darkness The user delves into the darkness of her own spirit and dredges up the feeling of hatred, jealousy, greed, and rage that linger in shadowed recesses. Using the Force as a power source, she expels these vile emotions in vases of dark side energy that radiate outward in an expanding sphere. Anyone caught in the disturbance suffers immediate confusion , and a few seconds later, fleets in fear.
Create Medium Artifact The Dark Jedi may create a Sith talisman (Such as a shield talisman, or a Healing Talisman)which would be rated at 2D6 from the old WEG system.
Dark Jedi Lord Mass Control This power allows the Dark Jedi to take control of an mass of sentient people at once, such as the crew of a starship or an entire army, and determine their actions.
Shapeshifting The Sith morphes into an animal. His mind also changes to that of the animal. Can only be reverted by the Force, and not by the user himself.
Neural Neutralization The spell creates nervous poison in the victims body, leading to quick death.
Dragons Breath The user breathes fire on the target which causes great destruction. With higher skill no line of sight is needed.
Blight The Sith Lord touches his opponent and cause them to age rapidly, becoming very old. It does not kill outright.
Lord of the Dead Creates undead from all dead bodies within sight, to be commanded by the Dark Lord.
Soul Shatter This spell is used by a Dark Lord to shatter the soul of another being. The soul cannot be destroyed, but with this spell the soul can be shattered into so many pieces that in can no longer function as a single entity.
Reduce Decay The Dark Side power rots away the users body over time. This power greatly prolongs the process.
Illusionary armies Though trickery and illusion any one fleet or army can appear to be twice their actual number. While the phantasm armies inflict no damage, the opposition will not be able to distinguish between what is real or not. Effects last only while the user remains undisturbed.
Transfer Life Allows user to transfer their life force into another being, causes escape from death. Vipes out all access to the Light Side. It is nearly impossible to overcome a body when the original spirit is still residing in it, so this power is nearly useless without the ability to clone.
Sith Apprentice Freezing Of The Exterior Causes absolute zero temperature in target. There is legend of a Sith sorcerer who made ice sculptures out of his opponents through the use of this spell .
Nuclear strike Creates fission or fusion in an object of matter, depending on it's atomic density. The blast is extremely powerful although stable matter does not allow more then a minimal chain reaction, about the power level of a proton torpedo. Out of necessity, the range of this power if quite long. It takes serious concentration to create the blast.
Acceleration With this power, the caster is able to increase the speed of an object tremendously by manipulating the gravitational force on it. With enough time to accelerate, it could theoretically almost reach lightspeed.
Graviton Affection With this spell the caster can change the graviton waves that are coming to a planet to suit his better needs. For instance, gravity can be reversed.
Gravisphere The caster in this spell can create a field around them like a force shield but instead of using the force they harness the field of gravitics. It can withstand severe punishment.
The Black Gaze Bolts of pure dark magic leap from the Sith's eyes. Where the beams touch the victim's flesh his skin blackens and withers, sloughing away until gleam of bone is visible beneath! The power has a range of about 35 meters. It is usually fatal to anyone weaker than the caster. The more powerful the victim is, the more likely he is to survive, but anyone surviving this spell will be disabled by intense pain for a long period of time (it's even more painful than being struck by force lighting).
Force Bolt Allows the Sith to fire bolts of energy from his fingertips in rapid succession, similar in power to blaster rifles.
Total Liquidation Gives complete control of molecular structure in an object or being, changing it into something completely different. It can be used to change ones own bodily form into impossible shapes.
Dark Banishment Snakey Dark Tendrils that can be used to rip a person's spirit from their bodies. This is the second most deadly Sith Attack. It can only be used by the strongest of Sith adepts.
Create Artifact Allows the Sith to create an artifact such as a Sith sword, a Holocron, a Talisman, a lightsabre Focusing Crystal, or similar.
Dark Lord of the Sith Grant Powers Though the power of the Dark Side of the Force, the Sith is able to "grant" the use of certain powers that the Force-User would otherwise be unable to use.
Clouds The sky of a planet turns dark, killing all inhabitants slowy. Cannot be reversed through other means then the Force.
Life Suspension A Sith Lord may cast this spell on themselves prior to their own bodies death. The dark side will hold the body at the health when it is cast, even if the body does not remain in one piece. This takes time to prepare, and can only be used a few times since the body will age considerably from this abuse.
Cause Solar Flare Unleashes a massive solar flare which can affect equipment on nearby planets, destroy spaceships close to the affected star, or raise the temperature on a close planet for a few days. Creates massive jamming in the star system.
Wreak Havoc In this spell the caster manipulates the gravitational force of his surrounding area to change the tides and weather patterns. He can cause anything from swells in the ocean and water spouts to whole Tsunamis.
Harness Grav This spell allows the caster to harness the power of a gravity wave and travel at a speed equal to that of the speed of light.
The Rift With this spell the caster controlling gravity can cause a small star to compress and create a black hole. The holes dimensions are 200 Square Feet. The caster must be warned though, for if he get to close to the black hole he will be sucked in and deatomized.
Gravatic Collapse This spell is very hard to master since you can either create new life or destroy all life with it. It allows the caster to implode a star or other celestial body under the influence of its own gravity, resulting in a body that is many times smaller and denser than the original body. This power is to be used with great caution.
Corporal Translocation This is the form of teleportation that lets the user translocate matter, i.e. themselves to another part of the galaxy. The user must have knowledge of their desired destination or they could become lost in a form of hyperspace forever.
Sith Abyssal Fire Spell This is the most devastating attack devised by the Sith yet. What the Sith Lord is actually calling into existence is a ball of kinetic energy. The fire is a byproduct of the chain reaction of the balls existing in a physical state. This ball of energy is so devastating that a Sith Lord once destroyed a Corvette class starship with one. The danger of this spell is if the caster is not careful, it can go as far as to split atoms and cause a nuclear chain reaction even in stable matter, which could destroy far more than just the intended target.
Life Creation / Biological Immortality This ability can only be attempted by absolute most powerful of the Sith Lords, and only one ever had enough mastery over the force to do so with ease. This was the Holy Grail for which Palpatine spent much of his life trying to master, yet even Palpatine was never able to do so. The name of the skill provides a ready explanation of what this does. As for Biological Immortality, it can be said that it would allow a normal person to live for ever, or until he or she would be killed, with this ability, but for one strong in the Dark Side, it provides an additional ability to reduce Decay caused by the immense Dark Side powers. Unfortunately, the necessary dark side powers needed to use this power, Decay will have already run rampant throughout the body of the user. Still, it's better than nothing.

Dark Jedi Initiate - Dark Jedi Disciple | Dark Jedi Knight - Dark Lord of the Sith

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